Flame Wave launches a wall of flames towards the caster's enemies. It costs more mana and deals less damage than the comparative Fireball, though it does cover a larger area. There are few situations in the game when a large room of weak enemies has to be cleared, which gives Fireball an edge. Flame Wave might be useful during quests such as The Curse of King Leoric and The Chamber of Bone.
Damage Calculations[]
Main article: Spell Calculations (Diablo I)
Real Damage: Rnd[10] + slvl + [Mag/8] + 1 Min. Damage: 1 + slvl + [Mag/8] Max. Damage: 10 + slvl + [Mag/8]
* The added damage from each character level is then multiplied by the spell level bonus, resulting in a much greater bonus the higher the spell level.
Diablo I Spells | ||
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Page 1 | Item Repair • Staff Recharge • Disarm Traps • Rage • Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno | |
Page 2 | Resurrect • Fire Wall • Telekinesis • Lightning • Town Portal • Flash • Stone Curse | |
Page 3 | Phasing • Mana Shield • Elemental • Fireball • Flame Wave • Chain Lightning • Guardian | |
Page 4 | Nova • Golem • Teleport • Apocalypse • Bone Spirit • Blood Star | |
Page 5 | Lightning Wall • Immolation • Warp • Reflect • Berserk • Ring of Fire • Search | |
Page 6 | Infravision • Identify • Jester • Magi • Mana | |
Hidden | Doom Serpents • Blood Ritual • Invisibility • Sentinel • Blood Boil • Etherealize |