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Elemental Druid by ReBjorn
This build is designed for Hardcore mode, but should work in softcore as well.
Skills[edit | edit source]
|Arctic Blast||1||Oak Sage||20|
No other prerequisites need points in them, which means that this build is finished at level 90. The full build can also be seen in the skill calculator here(link has been updated).
I recommend 7-10 points in Oak Sage, then max the elemental skills. When that's done, max Oak Sage last. Reason is that Oak Sage will be a little squishy up until level 25+ (with +skills) in hell difficulty and you'll need to recast it a lot.. too much. When it's maxed and you've got it at level 25-30, it works better. You'll still have to recast it sometimes though.
Stats[edit | edit source]
Assuming you're not so rich[edit | edit source]
|Strength||70 or 100|
|Dexterity||125 or 150||Only put as much into dexterity as you need for max block.|
|Vitality||315||Minimum. Every spare point goes here.|
If you're rich[edit | edit source]
|Strength||Base (don't touch!)||Minimum strength to wear Mage Plate is 55, which you'll easily get from items.|
|Dexterity||100||About this much.|
|Vitality||415||Minimum. Every spare point goes here.|
When spending points in dex or strength, always think ahead. If you know that you'll probably get this or that item soon enough, calculate it in. If when you're level 90 you have 75% block but aren't geared properly/know that you will probably upgrade soon enough, then you've spent too many points in dex. Remember also that Enigma (Mage Plate!) has a huge strength bonus.
This character will be able to beat anything in the game once you've beefed it up some. The Hurricane is cold damage, the Tornado is physical damage. If you find that you have problems with phys/cold immune monsters then equip your merc with an Atma's Scarab.
Merc: Act II defensive merc (when hired in normal it'll have a higher skill cap).
Equipment[edit | edit source]
Here's what a good one looks like (and you'll get your breakpoints).
|Weapon||Heart of the Oak (Flail)|
|Shield||Spirit (Monarch) or|
|Body Armor||Enigma (Mage Plate)|
|Head||Jalal's Mane (Upgraded to a Dream Spirit) or|
|Gloves||Magefist (Upgraded to Crusader Gauntlets) or|
|Rings||2 Bul-Kathos' Wedding Band|
This gear is of course great but you don't need all that for starters. Just remember max resists, good block, decent FHR, FBR, FCR and spend stat and skill points correctly. Don't forget that Act II defensive merc from normal!
You'll have very high life, very high defense, you'll absorb tons of dmg, you'll do decent to good dmg, you'll have lots of fun with it and you won't regret it. Don't get frustrated by low gear for starters, just be a little careful.
| Elemental Druid by ReBjorn • Elementalist by lMarcusl • Mauler by emilemil1|
Werewolf Druid by Zhar • Wind Druid by Nadenitza