Dune Thresher are very annoying monsters that feed on the weak. They travel mostly under ground where they cannot be attacked, only coming out to attack the player with the lowest health. When under ground they can also harass players with their ground disturbances dealing minor continuous area damage for a while. When above ground they are weak dealing only moderate damage with moderate life. They also come in small pack sizes making them more a nuance than a true threat. Only the truly glass cannon players will find these enemies problematic.
Abilities[edit | edit source]
- Prey on the Weak
- Targets the player with the lowest current life.
- Sand Swimmer
- Can swim beneath the ground in safety with great mobility. Will surface only when near the target and will submerge a few seconds after surfacing if the target is no longer in melee range.
- Sand Quake
- Creates an area of ground that does stacking continuous minor damage. Used when swimming with Sand Swimmer and directly under the target.
Previous Versions[edit | edit source]
Originally was much more powerful and did not have Sand Quake or a minimum surfaced time. This meant players were forced to take powerful melee blows and any kind of running would cause them to submerge. This made them the bane to all ranged classes.
Lore[edit | edit source]
"As I was preparing to set pen to paper to begin recording my thoughts at the beginning of my epic undertaking to gather the world's knowledge together in one tome, the hand of providence tapped me on the shoulder. The news that a rogue burrower had killed a citizen just outside the city gave me the wonderful opportunity to see firsthand one of the more disturbing creatures we share this world with – the savage dune thresher.
Long ago driven away from settled locales to the deep desert wastes of the Borderlands, the dune thresher is rarely seen by city dwellers. Every so often, however, whether due to injury or old age, one of these unholy beasts ventures to the edge of civilization to feast on the frail human animal. When this happens, a professional like Franklin Burroughs, the famed guide and hunter, is called in to put an end to the threat.
Fortunately, Burroughs and I, both being men of travel and adventure, have naturally crossed paths before (frequent readers of my works will no doubt remember this grizzled, rough-hewn boulder of a man from my classic, Xiansai Chronicles). Thus, I contacted him so that I was able to take part in his quest to rid us of the burrowing nightmare. He acted reluctant at first, but I could tell he was happy to have me along.
I met up with him at dusk upon the sandy rocks that ringed the Tardein wastes. As I approached, Burroughs was kneeling on the black rocks, inspecting something. I looked at the indistinguishable matter he'd been staring so intently at, but I could not identify it. He held up his hand, motioning for me to step lightly. When I asked him what the problem was, he pointed to the focus of his attention and asked if I wanted to end up like that poor fool. I laughed, thinking he was playing one of his jokes on me yet again. Everyone knew that the dune threshers attacked from under the sand, and that we were safe upon the rocks!
"Tell that to him," he said.
I looked again, and what I saw turned my stomach. The rocks betrayed the desperation with which the victim had clung to them. Left upon their bloodstained surfaces were strips of skin that had been torn from his hands and fingers.
"They'll jump right up onto these rocks and drag you down. An experienced hunter could survive an attack, but someone like you will be lunch if you keep stomping around here, making all that noise." He chuckled to himself as he made his way up to his heavily loaded wagon.
I quickly (and quietly) moved back from the edge of the rocks. And then I heard the screeching. Burroughs had retrieved a large object, a cage of some kind, covered with a black tarp. This cage was the source of the hellish emanations. Thick ropes hung down from somewhere deep beneath its dark shroud. "That's not far enough," he said. As if to prove his point, he shook the cage he was holding. Ever viler screams shot forth, cutting through my head like cold, sharp blades. But they were nothing to the sound I heard next – the deathly churning of sand that heralded the arrival of the thresher.
"Their sound riles a thresher up something fierce. Better get them into the sand before we have company up here." With that, he tore the cover off the cage. The shock of seeing what was contained within overwhelmed me immediately. Everything seemed to wash together in a kind of bland, sickening grayness, and my knees buckled."
Variants[edit | edit source]
Normal[edit | edit source]
Gallery[edit | edit source]
|Diablo III Bestiary|
|Bosses||Skeleton King • The Butcher • Maghda • Zoltun Kulle • Belial • Ghom • Siegebreaker Assault Beast • Maiden of Lust • Azmodan • Rakanoth • Izual • Diablo|
|Human||Dark Cultist • Dark Summoner • Dark Vessel|
|Demon||Activated Vessel • Armored Destroyer • Dark Berserker • Hellion • Imp • The Fallen Ones • Treasure Goblin • Winged Molok • Vile Hellbat|
|Undead||Crawling Torso • Dune Dervish • Ghoul • Grotesque • Risen • Skeletal Executioner • Skeletal Shieldman • Skeleton • Skeletal Archer • Tomb Guardian • Unburied • Walking Corpse • Wraith • Wretched Dead • Wretched Mother|
|Beast||Beast • Carrion Bat • Carrion Nest • Dune Thresher • Lamprey • Scavenger • Goatman • Goatman Shaman • Desert Wasp • Quill Fiend • Wood Wraith|