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To those who doubt my achievements in research, I present my findings on the dune dervish. It took me many years to find the truth of these strange, deadly figures, but my sources indicate that they are the cursed remains of mages who summoned a demon far beyond their power to control.

Abd al-Hazir

The Dune Dervish family are massive monsters that attack by periodically spinning in a Whirlwind like manner. Their attack inflicts continuous heavy damage to players at melee range and elite packs can make short work of even the toughest players if care is not taken. When spinning they will also reflect all player projectiles that hit them turning ranged fire against the player. When using a ranged character, care must be taken as a few reflected projectiles landing critical hits can kill party members.

Pre-Release

Shown in the Diablo III Monk gameplay trailer and encountered in the BlizzCon 2009 demo, the Dune Dervish is a nasty creature that resides in the deserts of Act II. The Dune Dervish's trademark move is a whirling move that does great damage, knocks the player back and reflects most types of projectiles.

Additional note* The Dune Dervish's spinning attack is responsible for the development team to go back and redo the looks of the Barbarian' Whirlwind attack.

Diablo III concept 139

Concept art of the Dune Dervish

Variants

Normal

Unique

Image Name Affixes Variant Location Notes

Dervish Lord

Dervish Lord The Bonetaker

Dune Dervish

Always spawns at location. Appears to kill some Dark Cultists as party arrives.



Pazuzu

Pazuzu The Bladespinner

Sand Dervish

Part of the series of Mysterious Jars. He is created from the third large jar after both Mysterious Jars break.



Sokahr the Keywarden

Sokahr the Keywarden Wielder of the Restless Wind

Super Unique

Only spawns on Inferno mode. Always spawns. Has Monster Power dependent chance to drop Key of Hate when killed with 5 Nephalem Valor stacks. Uses a unique Mortar ability that is far more damaging than conventional Mortar.



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