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Druid (Median XL)

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Druid[edit | edit source]

Background of the Median XL Druid[edit | edit source]

Founded by Fiacla-Géar, the brother of the ancient barbarian king Bul-Kathos, at the twilight of the nephalem era, the druid colleges were created to centralise and safeguard all knowledge of the powers of the earth and the wild.

Until then, humanity had relied on its nephalem powers inherited from their creators, the fallen angel Inarius and the demoness Lilith. But what Inarius wanted was not an empowered third party in the Eternal War, but a world of slaves who would take care of him and worship him. This world was to be his Sanctuary from the Eternal War.

As deep within Arreat the Worldstone, created by Inarius to subdue humanity's powers, begun to take effect, humanity slowly but surely lost its powers over the generations. Seeing the end of their era, Fiacla-Géar and Bul-Kathos, themselves among the last of the nephalem, sought to safeguard their knowledge and wisdom during the upcoming dark era.

It is believed that Bul-Kathos was misled by Inarius' angelic appearance and vowed to protect the Worldstone with his tribe's blood. Fiacla-Géar, who was more suspicious about the crystal, was summarily exiled from the barbarian lands by an enraged Bul-Kathos. Even today, the spirit of Bul-Kathos lives on in Mount Arreat, burying trespassers with earthquakes and rockslides, unaware that he is fanatically protecting the stone that doomed humanity.

During his long exile, Fiacla-Géar learned to speak with the spirits of nature - figments of earth itself, imbued with limited sentience and intelligence by the touch of Inarius and Lilith at Sanctuary's creation. He realised that the curse that had befallen the nephalem did not extend to all of Sanctuary. This represented an untapped source of magic waiting for humanity to find it.

Túr Dúlra and the other druidic colleges teach that humanity should follow no one, neither angelic nor demonic, but should seek the power within themselves and nature. Although the teachings are based on the lore within the druidic holy book, the Scéal Fada, allegedly written by Fiacla-Géar but mysteriously in many different scripts and unknown languages, few remember their true origin. Outsiders often look down upon druids as tree huggers, but perhaps they may turn out to be the only ones who are right...

Base Stats[edit | edit source]

Strength : 25

Dexterity : 20

Vitality : 15 (65 life)

Energy : 25 (25 mana)


+20 life, +20 mana per level

Gains +1 life per point into vitality

Gains +6 mana per point into energy

Preferred Weapons[edit | edit source]

Using the powers of nature, druids have crafted many weapons out of untreated wood and stone to preserve the spirits within. To any outsider, the bows and staves are useless, being far too prone to breakage and not at all effective at channelling mana. When a druid wields such a weapon, however, their arrows mysteriously strike true over great distances and the very earth answers their call.

Druidic hunting bows are more powerful in the hands of a skilled druid than any other bow. The spirits guide his arrows to hit the most vulnerable part of the target's body, inflicting lethal damage. The flamen staves employed by druidic sages are attuned to the elements, enabling the druid to cast magic much more effectively with one of these than with the most ornate of Eastern war staves.

Preferred Armour[edit | edit source]

It is often joked that the fur pelts worn by druid warriors are a keepsake of 'mother'. Others suspect that the druid actually killed the animal for no reason other than to wear its fur.

The truth is that upon choosing his totem spirit during the initiation ritual, a novice druid is likely to come across a dying specimen of the spirit animal in what would be an amazing coincidence if you believe in coincidence. If the animal approves of the druid, the druid ritually sacrifices the animal and consecrates the skin, allowing the animal spirit to guard the druid when he wears its furs or feathers.

Many druids have several totem animals. The most commonly seen animals are the wolf, hawk, falcon and ram. In the past, many druids attuned themselves to the feral spirits of the bear and direwolf, but this had unwanted side-effects at full moon and often led to an early descent into madness or death by silver crossbow bolt.

Skills[edit | edit source]