|
Finishing Move: After years of disciplined physical conditioning, an Assassin can develop the ability to move faster than the eye can follow in one quick burst. Using this skill, she lunges at her target and delivers a devastating kick.
Dragon Flight will teleport you and your minions to the monster you clicked. It requires a clear line of sight; in other words, trees, walls and other obstacles will omit a Dragon Flight beyond it. Use Dragon Flight to quickly bypass rivers or to teleport you out of danger when surrounded.
|
|
|
Level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
|
Mana Cost
|
15
|
15
|
15
|
15
|
15
|
15
|
15
|
15
|
15
|
15
|
Damage
|
{{{Damage1}}}
|
{{{Damage2}}}
|
{{{Damage3}}}
|
{{{Damage4}}}
|
{{{Damage5}}}
|
{{{Damage6}}}
|
{{{Damage7}}}
|
{{{Damage8}}}
|
{{{Damage9}}}
|
{{{Damage10}}}
|
Attack Rating +%
|
100
|
120
|
140
|
160
|
180
|
200
|
220
|
240
|
260
|
280
|
Kick Damage +%
|
100
|
125
|
150
|
175
|
200
|
225
|
250
|
275
|
300
|
325
|
{{{Variable C}}}
|
{{{C1}}}
|
{{{C2}}}
|
{{{C3}}}
|
{{{C4}}}
|
{{{C5}}}
|
{{{C6}}}
|
{{{C7}}}
|
{{{C8}}}
|
{{{C9}}}
|
{{{C10}}}
|
{{{Variable D}}}
|
{{{D1}}}
|
{{{D2}}}
|
{{{D3}}}
|
{{{D4}}}
|
{{{D5}}}
|
{{{D6}}}
|
{{{D7}}}
|
{{{D8}}}
|
{{{D9}}}
|
{{{D10}}}
|
{{{Variable E}}}
|
{{{E1}}}
|
{{{E2}}}
|
{{{E3}}}
|
{{{E4}}}
|
{{{E5}}}
|
{{{E6}}}
|
{{{E7}}}
|
{{{E8}}}
|
{{{E9}}}
|
{{{E10}}}
|
|
Level
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
|
Mana Cost
|
15
|
15
|
15
|
15
|
15
|
15
|
15
|
15
|
15
|
15
|
Damage
|
{{{Damage11}}}
|
{{{Damage12}}}
|
{{{Damage13}}}
|
{{{Damage14}}}
|
{{{Damage15}}}
|
{{{Damage16}}}
|
{{{Damage17}}}
|
{{{Damage18}}}
|
{{{Damage19}}}
|
{{{Damage20}}}
|
Attack Rating +%
|
300
|
320
|
340
|
360
|
380
|
400
|
420
|
440
|
460
|
480
|
Kick Damage +%
|
350
|
375
|
400
|
425
|
450
|
475
|
500
|
575
|
131
|
138
|
{{{Variable C}}}
|
{{{C11}}}
|
{{{C12}}}
|
{{{C13}}}
|
{{{C14}}}
|
{{{C15}}}
|
{{{C16}}}
|
{{{C17}}}
|
{{{C18}}}
|
{{{C19}}}
|
{{{C20}}}
|
{{{Variable D}}}
|
{{{D11}}}
|
{{{D12}}}
|
{{{D13}}}
|
{{{D14}}}
|
{{{D15}}}
|
{{{D16}}}
|
{{{D17}}}
|
{{{D18}}}
|
{{{D19}}}
|
{{{D20}}}
|
{{{Variable E}}}
|
{{{E11}}}
|
{{{E12}}}
|
{{{E13}}}
|
{{{E14}}}
|
{{{E15}}}
|
{{{E16}}}
|
{{{E17}}}
|
{{{E18}}}
|
{{{E19}}}
|
{{{E20}}}
|
|
No synergies
|
|
{{{Synergy2}}}
|
{{{Synergy Effect2}}}
|
{{{Synergy3}}}
|
{{{Synergy Effect3}}}
|
{{{Synergy4}}}
|
{{{Synergy Effect4}}}
|
{{{Synergy5}}}
|
{{{Synergy Effect5}}}
|
{{{Synergy6}}}
|
{{{Synergy Effect6}}}
|
|
Description
Dragon flight allows you to teleport to mobs that are in your line of site. You can't telport through walls, however you can teleport across rivers or over some other physical boundaries (stairs or other levels of a structure) as long as there is a mob there that you have site of. The animation is slow (23 frames) and it is easily interupted.
It can be used to get out of crowds when surrounded in PvM; however, (especially when used as a left click skill) it can also teleport you into danger. If you are left clicking to move it will also teleport you into whatever mobs appear up ahead.
Dragon flight can be used effectively in PvP to catch opponents that are difficult to name lock (using teleport then dragon flight when within 1 screen); however, more experienced players may find it of little use.
Whether used for PvM or PvP, Dragon Flight is primarily used for mobility purposes only. As such, it is usually only left at lvl 1.
Dragon flight also shares its cooldown with shadow master and warrior:
--->Using Dragon Flight will activate a ~1.5 second cooldown for Dragon Flight, Shadow Warrior, and Shadow Master.
--->Using Shadow Master or Shadow Warrior will activate a ~6.5 second cooldown for Dragon Flight, Shadow Warrior, and Shadow Master.
What Works
|
What Doesn't Work
|
Attributes Listed below when on the MAIN CLAW or OFFHAND SHIELD
- Enhanced Damage from items other than weapon or ED/Max Jewels
- Elemental Damage
- Magic Damage
- Venom (even though it doesnt show up on the character screen)
- Chance to Cast on Striking
- Chance to Cast on Attacking
- Lifesteal
- Manasteal
- Crushing Blow
- Open Wounds
- Knockback
- Prevent Monster Heal
- Hit Freezes Target
- Hit Blinds Target
- Hit Slows Target
- Hit Causes Monster to Flee
- Minus Target Defense (PvM
- Ignore Target Defense (PvM
|
ANY Attribute (this column or the other) on an OFFHAND CLAW
- Minimum Damage jewels/charms or on weapon
- Maximum Damage jewels/charms or on weapon
- Damage (straight/plain as on War Travelers or Grief)
- Weapon Damage (including ED or max damage from the weapon)
- Deadly Strike
- Pierce target
- Attack Rating or Damage from Claw Mastery
|
|