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Demon Hunter/Skill List

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Active Skills

Active Skills
Hungering Arrow.png Hungering Arrow Requires Level 1 Generates 3   Cooldown: 0 seconds
Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 35% chance to pierce through targets.
Impale.png Impale Requires Level 2 Costs 25   Cooldown: 0 seconds
Impale a target for 250% weapon damage.
Entangling Shot.png Entangling Shot Requires Level 3 Generates 3   Cooldown: 0 seconds
Imbue an arrow with shadow energy that deals 75% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.
Caltrops.png Caltrops Requires Level 4 Costs 6   Cooldown: 0 seconds
Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Rapid Fire.png Rapid Fire Requires Level 5 Costs 20   Cooldown: 0 seconds
Rapidly fire for 228% weapon damage as Physical.
Smoke Screen.png Smoke Screen Requires Level 8 Costs 14   Cooldown: 0 seconds
Vanish behind a wall of smoke, becoming momentarily invisible for 1 seconds.
Vault.png Vault Requires Level 9 Costs 8   Cooldown: 0 seconds
Tumble acrobatically 35 yards.
Bola Shot.png Bola Shot Requires Level 11 Generates 3   Cooldown: 0 seconds
Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 130% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards.
Chakram.png Chakram Requires Level 12 Costs 10   Cooldown: 0 seconds
Fire a swirling Chakram that does 150% weapon damage as Physical to enemies along its path.
Preparation.png Preparation Requires Level 13   Cooldown: 45 seconds
Instantly restore all Discipline.
Evasive Fire.png Evasive Fire Requires Level 14 Generates 4   Cooldown: 0 seconds
Shoot for 125% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards.
Grenades.png Grenades Requires Level 15 Generates 3   Cooldown: 0 seconds
Throw out three grenades that explode for 95% weapon damage as Fire each.
Shadow Power.png Shadow Power Requires Level 16 Costs 14   Cooldown: 0 seconds
Draw in the power of the shadows, gaining 20% of all damage done as Life for 3 seconds.
Companion.png Companion Requires Level 17 Costs 10   Cooldown: 0 seconds
Summon a raven companion. Your raven companion will periodically peck at enemies for 30% of your weapon damage as Physical.
Fan of Knives.png Fan of Knives Requires Level 17 Costs 20   Cooldown: 10 seconds
Throw knives out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also Slow the movement of enemies by 60]% for 2 seconds.
Spike Trap.png Spike Trap Requires Level 17 Costs 30   Cooldown: 0 seconds
Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275% weapon damage to all enemies within 8 yards.

You can have a maximum of 3 Spike Traps active at one time.
Strafe.png Strafe Requires Level 19 Costs 15   Cooldown: 0 seconds
Shoot at random nearby enemies for 120% weapon damage while moving at 65% of normal movement speed.
Elemental Arrow.png Elemental Arrow Requires Level 20 Costs 10   Cooldown: 0 seconds
Shoot a fire arrow that deals 155% weapon damage as Fire to all targets it passes through.
Marked for Death.png Marked for Death Requires Level 21 Costs 3   Cooldown: 0 seconds
Marks an enemy. The marked enemy will take 12% additional damage for the next 30 seconds.
Multishot.png Multishot Requires Level 22 Costs 40   Cooldown: 0 seconds
Fire a massive volley of arrows dealing 165% weapon damage to all enemies in the area.
Sentry.png Sentry Requires Level 25 Costs 10   Cooldown: 0 seconds
Drop a turret on the ground. The turret begins firing at nearby enemies for 20% weapon damage. Lasts 30 seconds.
Cluster Arrow.png Cluster Arrow Requires Level 27 Costs 50   Cooldown: 0 seconds
Fire a cluster arrow that explodes for 200% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.
Rain of Vengeance.png Rain of Vengeance Requires Level 30   Cooldown: 30 seconds seconds
Fire a massive volley of arrows around you. Arrows fall from the sky dealing 75% weapon damage for 5 seconds to all enemies in the area.


Passive Skills

Passive Skills
Tactical Advantage.png Tactical Advantage Requires Level 10   Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
Thrill of the Hunt.png Thrill of the Hunt Requires Level 10   Every 10 seconds, your next bow attack will immobilize your target for 3 seconds.
Every 10 seconds, your next bow attack will immobilize your target for 3 seconds.
Vengeance.png Vengeance Requires Level 13   Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.
Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.
Steady Aim.png Steady Aim Requires Level 16   As long as there are no enemies within 10 yards, all damage is increased by 20%.
As long as there are no enemies within 10 yards, all damage is increased by 20%.
Cull the Weak.png Cull the Weak Requires Level 20   Damage against slowed enemies increased by 15%.
Damage against slowed enemies increased by 15%.
Night Stalker.png Night Stalker Requires Level 20   Critical Hits have a chance to restore 1 Discipline.

Discipline is used to fuel many of your tactical and defensive skills.
Critical Hits have a chance to restore 1 Discipline.

Discipline is used to fuel many of your tactical and defensive skills.
Brooding.png Brooding Requires Level 25   As long as you have not taken damage in the last 3 seconds you gain 1% of your maximum Life per second.
As long as you have not taken damage in the last 3 seconds you gain 1% of your maximum Life per second.
Hot Pursuit.png Hot Pursuit Requires Level 27   Whenever you are at full Hatred, movement speed is increased by 15%.
Whenever you are at full Hatred, movement speed is increased by 15%.
Archery.png Archery Requires Level 30   Gain a bonus based on the weapon type of your main hand weapon:
Bow: 15% increased damage
Crossbows: 50% Critical Hit Damage
Hand Crossbows: 10% Critical Hit Chance
Gain a bonus based on the weapon type of your main hand weapon:
Bow: 15% increased damage
Crossbows: 50% Critical Hit Damage
Hand Crossbows: 10% Critical Hit Chance
Numbing Traps.png Numbing Traps Requires Level 30   Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 25% for 3 seconds.
Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 25% for 3 seconds.
Perfectionist.png Perfectionist Requires Level 35   Reduces the Discipline cost of all skills by 10%.

Discipline is used to fuel many of your tactical and defensive skills.
Reduces the Discipline cost of all skills by 10%.

Discipline is used to fuel many of your tactical and defensive skills.
Custom Engineering.png Custom Engineering Requires Level 40   The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.
The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.
Grenadier.png Grenadier Requires Level 45   Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire.
Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire.
Sharpshooter.png Sharpshooter Requires Level 50   Gain 3% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit.
Gain 3% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit.
Ballistics.png Ballistics Requires Level 55   Damage from rockets increased by 50%.

Rockets are fired from certain skill rune effects.
Damage from rockets increased by 50%.

Rockets are fired from certain skill rune effects.
  • Stats based on lvl 60 character.