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Cyclone Armor Icon Cyclone Armor
This skill allows the Druid to sheath himself in a swirling mass

of charged particles that absorbs damage from fire-, cold-, and lightning-based attacks.

Class: Druid
Skill Tree: Elemental Skills
Required Level: 12
Damage Type: -
Cast Delay: -
Active
Prerequisites: Arctic Blast
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 5 6 7 8 9 10 11 12 13 14
Damage {{{Damage1}}} {{{Damage2}}} {{{Damage3}}} {{{Damage4}}} {{{Damage5}}} {{{Damage6}}} {{{Damage7}}} {{{Damage8}}} {{{Damage9}}} {{{Damage10}}}
Damage Absorbed 40 52 64 76 88 100 112 124 136 148
{{{Variable B}}} {{{B1}}} {{{B2}}} {{{B3}}} {{{B4}}} {{{B5}}} {{{B6}}} {{{B7}}} {{{B8}}} {{{B9}}} {{{B10}}}
{{{Variable C}}} {{{C1}}} {{{C2}}} {{{C3}}} {{{C4}}} {{{C5}}} {{{C6}}} {{{C7}}} {{{C8}}} {{{C9}}} {{{C10}}}
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 15 16 17 18 19 20 21 22 23 24
Damage {{{Damage11}}} {{{Damage12}}} {{{Damage13}}} {{{Damage14}}} {{{Damage15}}} {{{Damage16}}} {{{Damage17}}} {{{Damage18}}} {{{Damage19}}} {{{Damage20}}}
Damage Absorbed 160 172 184 196 208 220 232 244 256 268
{{{Variable B}}} {{{B11}}} {{{B12}}} {{{B13}}} {{{B14}}} {{{B15}}} {{{B16}}} {{{B17}}} {{{B18}}} {{{B19}}} {{{B20}}}
{{{Variable C}}} {{{C11}}} {{{C12}}} {{{C13}}} {{{C14}}} {{{C15}}} {{{C16}}} {{{C17}}} {{{C18}}} {{{C19}}} {{{C20}}}
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
No synergies
{{{Synergy Effect3}}}
{{{Synergy4}}} {{{Synergy Effect4}}}
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

Description[]

Cyclone Armor is a protective barrier created by swirling winds that shield you from the elemental damage of Fire, Cold, or Electricity. If you find yourself in an area where you're taking an excessive amount of elemental damage or you don't have much elemental resistance, Cyclone Armor will bail you out nicely. At level 1 this skill absorbs 40 points of elemental damage, and with each successive point you put into it, you'll endure an additional 12 points of elemental damage. This skill is useful in any circumstance, but is absolutely critical if you're short on amulets, armor, or rings that provide resistances. [1]

References[]

  1. Diablo II Ultimate Strategy Guide, page 111. Blizzard Entertainment, 2001.


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