Conviction (Diablo II)

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Conviction Icon.png Conviction
Reduces enemy Defense and the Resistances of monsters.
Class: Paladin
Skill Tree: Offensive Auras
Required Level: 30
Damage Type: -
Cast Delay: -
Aura
Prerequisites: Might (1), Thorns (6), Holy Fire (6), Holy Freeze (18), Sanctuary (24)
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost {{{Mana1}}} {{{Mana2}}} {{{Mana3}}} {{{Mana4}}} {{{Mana5}}} {{{Mana6}}} {{{Mana7}}} {{{Mana8}}} {{{Mana9}}} {{{Mana10}}}
Damage {{{Damage1}}} {{{Damage2}}} {{{Damage3}}} {{{Damage4}}} {{{Damage5}}} {{{Damage6}}} {{{Damage7}}} {{{Damage8}}} {{{Damage9}}} {{{Damage10}}}
Defense -% 49 56 61 66 70 73 75 77 79 80
Elemental Resistance -% 30 35 40 45 50 55 60 65 70 75
Radius 13.3 13.3 13.3 13.3 13.3 13.3 13.3 13.3 13.3 13.3
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost {{{Mana11}}} {{{Mana12}}} {{{Mana13}}} {{{Mana14}}} {{{Mana15}}} {{{Mana16}}} {{{Mana17}}} {{{Mana18}}} {{{Mana19}}} {{{Mana20}}}
Damage {{{Damage11}}} {{{Damage12}}} {{{Damage13}}} {{{Damage14}}} {{{Damage15}}} {{{Damage16}}} {{{Damage17}}} {{{Damage18}}} {{{Damage19}}} {{{Damage20}}}
Defense -% 82 83 85 86 86 88 88 89 89 90
Elemental Resistance -% 80 85 90 95 100 105 110 115 120 125
Radius 13.3 13.3 13.3 13.3 13.3 13.3 13.3 13.3 13.3 13.3
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
No synergies
{{{Synergy2}}} {{{Synergy Effect2}}}
{{{Synergy3}}} {{{Synergy Effect3}}}
{{{Synergy4}}} {{{Synergy Effect4}}}
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

Description[edit | edit source]

Conviction reduces the defense of nearby monsters, but it is almost exclusively used for it's ability to also lower the Fire, Cold and Lightning resistance of monsters as well. Together with the Necromancer's Lower Resist, they are the only two skills in the game capable of breaking an Elemental immunity, which means lowering a monster below 100% resist. All other skills, like Cold Mastery, cannot affect a monster whose immunity is 100% or greater. This makes conviction a very useful skill for both groups, and for Paladin builds utilizing Vengeance, such as a Vindicator.

Lower resist caps out at level 25 with 150% reduction, meaning no matter the point investment after that it will never get higher. Therefore you should consider how many +skills more than 5 that you will have when your character is complete, before maxing out this skill.

Lore[edit | edit source]

It is fearsome enough to behold the power of a Paladin, let alone a Paladin aglow with the aura of Conviction. This halo of righteousness demonstrates, with force, the grim determination of those who shine within its brilliance. Any who stand against the Paladin and his allies will understand the meaning of folly.[1]

References[edit | edit source]

  1. Diablo II Manual, page 82. Blizzard Entertainment, 2000.