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Charged Bolt Sentry Icon Charged Bolt Sentry
This small device, once cast upon the ground, emits charges of electricity that shock any adversary who strays too close. It releases 5 charged bolts and shoots 5 times.
Class: Assassin
Skill Tree: Traps (Assassin)
Required Level: 12
Damage Type: Lightning
Cast Delay: -
Active
Prerequisites: Fire Blast (1), Shock Web (6)
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 13 13 13 13 13 13 13 13 13 13
Damage 1-7 1-10 1-13 1-16 1-20 1-23 1-26 1-29 1-33 1-38
{{{Variable A}}} {{{A1}}} {{{A2}}} {{{A3}}} {{{A4}}} {{{A5}}} {{{A6}}} {{{A7}}} {{{A8}}} {{{A9}}} {{{A10}}}
{{{Variable B}}} {{{B1}}} {{{B2}}} {{{B3}}} {{{B4}}} {{{B5}}} {{{B6}}} {{{B7}}} {{{B8}}} {{{B9}}} {{{B10}}}
{{{Variable C}}} {{{C1}}} {{{C2}}} {{{C3}}} {{{C4}}} {{{C5}}} {{{C6}}} {{{C7}}} {{{C8}}} {{{C9}}} {{{C10}}}
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 13 13 13 13 13 13 13 13 13 13
Damage 1-42 1-46 1-50 1-55 1-59 1-63 1-69 1-76 1-82 1-89
{{{Variable A}}} {{{A11}}} {{{A12}}} {{{A13}}} {{{A14}}} {{{A15}}} {{{A16}}} {{{A17}}} {{{A18}}} {{{A19}}} {{{A20}}}
{{{Variable B}}} {{{B11}}} {{{B12}}} {{{B13}}} {{{B14}}} {{{B15}}} {{{B16}}} {{{B17}}} {{{B18}}} {{{B19}}} {{{B20}}}
{{{Variable C}}} {{{C11}}} {{{C12}}} {{{C13}}} {{{C14}}} {{{C15}}} {{{C16}}} {{{C17}}} {{{C18}}} {{{C19}}} {{{C20}}}
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
Shock Web +1 Bolt Per 3 Levels
Lightning Sentry +1 Shot Per 4 Levels
Fire Blast +6% Lightning Damage Per Level
Lightning Sentry +6% Lightning Damage Per Level
Death Sentry +6% Lightning Damage Per Level
{{{Synergy6}}} {{{Synergy Effect6}}}

Description[]

This small device, once cast upon the ground, emits charges of electricity that shock any adversary who strays too close.


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