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Chain Lightning (Diablo I)
Chain Lightning is a very powerful spell which Sorcerers eventually end up replacing Lightning with. It a starts out with a rather high mana cost however, so it's not until the player has reached the higher levels that it starts to become practical to use. The high mana cost also makes it largely unusable for any other class.
The spell works exactly like lightning, except it automatically fires one bolt at each enemy nearby. If there are very many enemies nearby, or several chain lightnings are fired in quick succession, the spell might actually miss its targets.
Damage Calculations[edit | edit source]
Real Damage: Rnd[clvl] + Rnd + 2 Min. Damage: 4 Max. Damage: 4 + 2*clvl
* Only affects maximum damage, minimum damage is always 4.
|Diablo I Spells|
|Page 1||Item Repair • Staff Recharge • Disarm Traps • Rage • Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno|
|Page 2||Resurrect • Fire Wall • Telekinesis • Lightning • Town Portal • Flash • Stone Curse|
|Page 3||Phasing • Mana Shield • Elemental • Fireball • Flame Wave • Chain Lightning • Guardian|
|Page 4||Nova • Golem • Teleport • Apocalypse • Bone Spirit • Blood Star|
|Page 5||Lightning Wall • Immolation • Warp • Reflect • Berserk • Ring of Fire • Search|
|Page 6||Infravision • Identify • Jester • Magi • Mana|
|Hidden||Doom Serpents • Blood Ritual • Invisibility • Sentinel • Blood Boil • Etherealize|