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Bone Wall Tab
Bone Wall Icon Bone Wall
Creates a barrier of bone.
Class: Necromancer
Skill Tree: Poison And Bone Skills
Required Level: 12
Damage Type: -
Cast Delay: -
Active
Prerequisites: Bone Armor (Diablo II) (1)
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 17
Damage {{{Damage1}}} {{{Damage2}}} {{{Damage3}}} {{{Damage4}}} {{{Damage5}}} {{{Damage6}}} {{{Damage7}}} {{{Damage8}}} {{{Damage9}}} {{{Damage10}}}
Wall Life (Normal) 20 25 30 35 39 44 49 54 58 63
Duration (seconds) 24
{{{Variable C}}} {{{C1}}} {{{C2}}} {{{C3}}} {{{C4}}} {{{C5}}} {{{C6}}} {{{C7}}} {{{C8}}} {{{C9}}} {{{C10}}}
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 17
Damage {{{Damage11}}} {{{Damage12}}} {{{Damage13}}} {{{Damage14}}} {{{Damage15}}} {{{Damage16}}} {{{Damage17}}} {{{Damage18}}} {{{Damage19}}} {{{Damage20}}}
Wall Life (Normal) 68 73 77 82 87 92 96 101 106 111
Duration (seconds) 24
{{{Variable C}}} {{{C11}}} {{{C12}}} {{{C13}}} {{{C14}}} {{{C15}}} {{{C16}}} {{{C17}}} {{{C18}}} {{{C19}}} {{{C20}}}
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
Bone Armor +10% Life Per Level
Bone Prison +10% Life Per Level
{{{Synergy3}}} {{{Synergy Effect3}}}
{{{Synergy4}}} {{{Synergy Effect4}}}
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

Description[]

This spell is an effective method for keeping adversaries from reaching a Necromancer, while allowing him to attack from range or make his escape. This can be of great advantage to a Necromancer, especially a Bonemancer who often has no summons to hold his enemies away, and lacks the more destructive power of a Sorceress. With this skill, enemies can be held at a distance while the Necromancer takes them out at a safe distance.

While the Wall hp might appear low, it scales in Nightmare and Hell to better stand against the increased damage the monsters deal.

Lore[]

This spell enables the Necromancer to call upon the remnants of the spirits of all the creatures who have ever died in the area. It accumulates their fossilized remains and summons forth from the ground a barrier of dense, fossilized bone.[1]

References[]

  1. Diablo II Manual, page 74. Blizzard Entertainment, 2000.


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