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Blood Golem Tab
Blood Golem Icon Blood Golem
Summons a Golem that is linked to the caster's health.
Class: Necromancer
Skill Tree: Summoning Skills
Required Level: 18
Damage Type: -
Cast Delay: -
Active
Prerequisites: Clay Golem (6)
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 25 29 33 37 41 45 49 53 57 61
Damage 6-16 8-21 10-27 12-32 14-38 16-44 18-49 20-55 22-60 24-66
Heal Convert Damage to Life % 86 95 102 108 112 116 119 121 124 126
Hit Points 201 201 201 201 201 201 201 201 201 201
Defense 80 80 80 80 80 80 80 80 80 80
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 65 69 73 77 81 85 89 93 97 101
Damage 27-72 29-77 31-83 33-88 35-94 37-100 39-105 41-111 43-116 45-122
Heal Convert Damage to Life % 128 129 131 132 133 135 135 136 137 138
Hit Points 201 201 201 201 201 201 201 201 201 201
Defense 80 80 80 80 80 80 80 80 80 80
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
Golem Mastery
Summon Resist
Clay Golem +20 Attack Rating Per Level
Iron Golem +35 Defense Per Level
Fire Golem +6% Damage Per Level
{{{Synergy6}}} {{{Synergy Effect6}}}

Description[]

The Blood Golem distinguishes itself from other golems in that it links the Necromancers life to its own. If the golem takes damage, so does its master. The Necromancer can never die from this link, but hp can be lowered quite low.

Of the life stolen, 70% goes to the golem and 30% goes to the necromancer, meaning the golem can also heal his master. If any of the two are at full hp, the overflow is transferred. So if the Blood Golem has 100% life, all the life he steals will be given directly to the Necromancer.

Lore[]

Utilizing a small quantity of his own blood, the Necromancer is able to give life to a creature neither living nor dead, yet formed of human tissue. This homunculus gains nourishment from the fresh blood of its slain enemies, from which it replenishes its strength. Tied to the Necromancer through the mage's own blood, the Blood Golem is able to share this stolen life force with his master. Unfortunately, the link flows both ways, and any damage taken by the Golem is also transmitted to the caster.[1]

References[]

  1. Diablo II Manual, page 76. Blizzard Entertainment, 2000.


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