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Blades of Ice (Diablo II)

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Blades of Ice Icon.png Blades of Ice
Charge-up Skill: Charging the ether around her claw blades, the trained Assassin can chill opponents with a vicious rake of her razors.

(Requires equipped Claw-class weapon.)

Class: Assassin
Skill Tree: Martial Arts
Required Level: 24
Damage Type: Cold
Cast Delay:
Active
Prerequisites: Fists of Fire (6), Claws of Thunder (18)
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 3 3 3 3 3 3 3 3 3 3
Damage {{{Damage1}}} {{{Damage2}}} {{{Damage3}}} {{{Damage4}}} {{{Damage5}}} {{{Damage6}}} {{{Damage7}}} {{{Damage8}}} {{{Damage9}}} {{{Damage10}}}
Attack Rating +% 15 22 29 36 43 50 57 64 71 78
Charge 1: Cold Damage 15-35 23-43 31-51 39-59 47-67 55-75 63-83 71-91 81-101 91-111
Charge 2: Cold Radius 4 (yards) 4 (yards) 4 (yards) 4 (yards) 4 (yards) 4 (yards) 4 (yards) 4 (yards) 4 (yards) 4 (yards)
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
Charge 3: Freeze Duration in Seconds 4 4.4 4.8 5.2 5.6 6 6.4 6.8 7.2 7.6
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 3 3 3 3 3 3 3 3 3 3
Damage {{{Damage11}}} {{{Damage12}}} {{{Damage13}}} {{{Damage14}}} {{{Damage15}}} {{{Damage16}}} {{{Damage17}}} {{{Damage18}}} {{{Damage19}}} {{{Damage20}}}
Attack Rating +% 85 92 99 106 113 120 127 134 141 148
Charge 1: Cold Damage 101-121 111-131 121-141 131-151 141-161 151-171 171-193 191-215 211-237 231-259
Charge 2: Cold Radius 4 (yards) 4 (yards) 4 (yards) 4 (yards) 4 (yards) 4 (yards) 4 (yards) 4 (yards) 4 (yards) 4 (yards)
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
Charge 3: Freeze Duration in Seconds 8 8.4 8.8 9.2 9.6 10 10.4 10.8 11.2 11.6
Synergies
Phoenix Strike +8% Cold Damage Per Level
{{{Synergy2}}} {{{Synergy Effect2}}}
{{{Synergy3}}} {{{Synergy Effect3}}}
{{{Synergy4}}} {{{Synergy Effect4}}}
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

Description

Releasing one charge of Blades of Ice results in a small cold damage effect 1m or less in diameter that will damage only the mob it was released on. Releasing two charges of Blades of Ice results in a short lived (half a second or less) aoe; the aoe consists of a group of 7-9 ice damage patches about 7m in diameter total. Mobs in the aoe(that are not immune to cold) will take damage and become chilled (appear blue and attack and move more slowly). Releasing three charges results in the same aoe effect, but the mob that the charges were released on will become frozen in place; the duration depends on the skill level. Special mobs can't be frozen.

Cold facets will reduce enemy cold resistance and increase the cold damage for the first two charges. Items that grant increased cold skill damage (like Nightwing's Veil, Ormus Robes) will work similarly.

The duration of the chilling effect ("chilled" mobs will move and attack slower and appear blue) is the same as the duration of the freeze effect ("frozen" mobs will not move at all and will appear blue).

Freezing and Chilling durations are cut 3/4 in Hell. This reduction is not reflected in the skill description.

Blades of Ice must be used with at least one claw.