Blade Fury (Diablo II)

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Blade Fury Icon.png Blade Fury
Using this skill, the Assassin throws several small blades, shredding her enemies with a barrage of metal.
Class: Assassin
Skill Tree: Traps (Assassin)
Required Level: 18
Damage Type: Weapon
Cast Delay: -
Active
Prerequisites: Fire Blast (1), Blade Sentinel (6), Wake of Fire (12)
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 3 3 3 3 3 3 3 3 3 3
Damage {{{Damage1}}} {{{Damage2}}} {{{Damage3}}} {{{Damage4}}} {{{Damage5}}} {{{Damage6}}} {{{Damage7}}} {{{Damage8}}} {{{Damage9}}} {{{Damage10}}}
Mana Cost Per Blade 1 1.1 1.2 1.3 1.5 1.6 1.7 1.8 2 2.1
Damage Per Blade 8-10 11-13 14-16 17-19 20-22 23-25 26-28 29-31 34-36 39-41
{{{Variable C}}} {{{C1}}} {{{C2}}} {{{C3}}} {{{C4}}} {{{C5}}} {{{C6}}} {{{C7}}} {{{C8}}} {{{C9}}} {{{C10}}}
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 3 3 3 3 3 3 3 3 3 3
Damage {{{Damage11}}} {{{Damage12}}} {{{Damage13}}} {{{Damage14}}} {{{Damage15}}} {{{Damage16}}} {{{Damage17}}} {{{Damage18}}} {{{Damage19}}} {{{Damage20}}}
Mana Cost Per Blade 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3
Damage Per Blade 44-46 49-51 54-56 59-61 64-66 69-71 77-79 85-87 93-95 101-103
{{{Variable C}}} {{{C11}}} {{{C12}}} {{{C13}}} {{{C14}}} {{{C15}}} {{{C16}}} {{{C17}}} {{{C18}}} {{{C19}}} {{{C20}}}
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
No synergies
{{{Synergy2}}} {{{Synergy Effect2}}}
{{{Synergy3}}} {{{Synergy Effect3}}}
{{{Synergy4}}} {{{Synergy Effect4}}}
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

Description

Using this skill, the Assassin throws several small blades, shredding her enemies with a barrage of metal.

This is considered by many to be one point wonder skill, though it can provide a lot of utility. It can be useful for fighting mobs that are too dangerous to get close to or in areas of iron maiden. It can also be useful for delivering status effects to mobs; for instance, it can be used to deliver "prevent heal" to a Diablo Clone if one does not have the resists or damage reduction neccessary to tank him for a direct melee hit.

The damage is 3/4 weapon damage plus the bonus determined by skill level. The speed is locked at 6 frames. Using two handed weapons resulst in a further weapon damage penalty; instead of being 3/4 weapon damage you will only get 3/8 weapon damage. As a result, 1 handed weapons or dual claws are a better option for blade fury centric builds.

Claw Mastery's AR bonus does not apply to blade fury, however the damage and the critical strike do apply.


What Works What Doesn't Work
  • 3/4 Weapon Damage
  • 3/4 Elemental Damage
  • 3/4 Venom
  • Chance to Cast on Striking
  • Deadly Strike
  • Lifesteal
  • Manasteal
  • Crushing Blow (with 1/8 ranged penalty)
  • Open Wounds
  • Knockback
  • Prevent Monster Heal
  • Hit Freezes Target
  • Hit Blinds Target
  • Hit Slows Target
  • Hit Causes Monster to Flee
  • Minus Target Defense (PvM
  • Ignore Target Defense (PvM
  • Claw mastery damage and critical strike
  • Pierce target
  • Chance to Cast on Attacking
  • +%AR from Claw mastery