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Assassin (Median XL)
Background of the Median XL Assassin
The Order of the Mageslayers, or Viz-Jaq’Taar, was created in the aftermath of the Mage Clan Wars that ravaged Kehjistan. Intended to police the Mage Clans for the creeping dark influence of magic, the Mageslayers were to seek out those who fell for the whispers of demons and destroy them before they could cause further harm.
The Mage Council, knowing very well that such an organization would be subverted and used as a weapon by the Mage Clans themselves to settle the endemic power struggle between the Clans, went to great lengths to prevent the Mageslayers from being useful to any of the Clans. To this end, the Order would eschew the magical arts and employ mechanical and enchanted devices and the innate powers of the mind.
For both practical and symbolic reasons, the Order’s headquarters were founded in the ruins of Viz-Jun, once a thriving city under the Annuit Clan, now a blighted zone of death glowing with deadly mana radiation. Mageslayer initiates were taught to ritually disconnect themselves from the ethereal plane, permanently preventing them from casting magic again but protecting them from the pervasive radiation that cripples and kills trespassers and slowly erodes the enchanted structures of the mage city.
The Warrior Children of Viz-Jun, or Viz-Jaq’Taar, became a force to be reckoned with. Their unique needs necessitated the development of ever more advanced technology, and their kensais and techsmiths swarmed out over the world to combat evil on a local scale. The Order attracted the best scientists of Xiansai and other lands, and according to some even received the blessing and gifts of the very archangel of Order and the Cosmic Spheres, Rosicruciel.
While most mages are aware of the technological prowess of the Mageslayers, few know how much is really hidden from the outside world at Sector D, the Viz-Jaq’Taari base in the Aranoch desert, camouflaged by a light-bending cloak field. It is whispered that the inner circle of Mageslayers is in possession of ever-burning lanterns powered by trapped lightning, gleaming flying chariots, disintegrating beams of light and metallic birds of prey with tails of fire that can strike any location in the known world.
But no one knows for sure, for the canyon leading to the compound is well hidden and considered cursed by the desert tribes. So far, none of the brave adventurers and thieves have survived the hidden traps, illusions and cybernetic death rays.
Nowadays, the Order operates anywhere between twelve and nine hundred bases, some manned, others entirely automated, some located in the basement of a friendly villager in the endless jungle, others sprawling underwater complexes in the Sea of Light guarded by trained hammerhead sharks with heat rays mounted on their heads.
All bases are centrally controlled by an artificial sentient system which according to the few spies that made it out alive was lifted by metal angels up beyond the High Heavens...
Strength : 20
Dexterity : 35
Vitality : 15 (65 life)
Energy : 15 (15 mana)
+25 life, +15 mana per level
Gains +2 life per point into vitality
Gains +4 mana per point into energy
Assassins are trained in all disciplines of the martial arts and master their arts’ weapons.
Martial artists who prefer either the protection of a shield or the intimidation factor of two blades prefer the Viz-Jaq’Taar’s exotic claw fist weapons. Their large metal surfaces conductive to manaflux currents make them ideal for those who seek the aid of the magical arts, as well.
Kensais who wield the fearsome naginata are known as blademasters. The naginata is one of the rarest weapons in the Kingdoms and most existing naginata are centuries old, passed on through generations by the Xiansai warrior-monks. Its combat style emphasis its long range, attacking with sweeping arcs of death that cleave through multiple enemies, allowing one blademaster to fend off an army.
Although the arts of unarmed combat have not seen much use in recent times, assassins are trained in hand to hand fighting and can land a flurry of blows at a very high speed. Although fists may not pierce a demon’s hide, some Mageslayers are known to coat their nails in poison and flammable oil for emergency use.
With most attention of the Viz-Jaq’Taari techsmiths going to weapons, and their lightning-fast martial arts, few notable developments in the field of armourcrafting can be attributed to the Order. One important invention, however, are the martial shields employed by the Mageslayer strike forces, created from light but strong exotic alloys or specially treated demon bone with similar properties.
|Melee Skills||Batstrike • Crucify • Queen of Blades • Hades Gate • Doom|
|Ki Skills||Way of the Spider • Shadow Refuge • Black Lotus Strike • Death Blossom • Way of the Phoenix|
|Throw Skills||Scorpion Blade • Storm Crows • Wychwind • Maelstrom Mk.II • Broadside|
|Bomb Skills||Seal of Fire • Cryo Beam • Storm Cloud Sentry • Fireball Sentry • Singularity|
|Ninja Skills||Blink • Starburst • Premeditation • Psionic Storm • Perfect Being|
|Uber Skills||Beacon • Way of the Gryphon • Phase Bomb • Vampiric Icon Ennead skill • Way of the Raven Black Road skill|
|Median XL Mod|
|Sections||Features • Challenges • Cube Recipes • Items • Bestiary • Game Mechanics|
|Classes||Amazon • Assassin • Barbarian • Druid • Necromancer • Paladin • Sorceress|