Amazon (Median XL)

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Amazon[edit | edit source]

Background of the Median XL Amazon[edit | edit source]

The inhabitants of the Amazon Islands are mostly known to the outside world as traders, warriors and seafarers. Few realise that amazon society is much more complex than is often assumed.

The faith of the amazon people was considered to be a triune religion centered around the ancient deities Hefaetrus, Karcheus and Zerae, each representing one of the elements of nature. In addition to the three major deities, there are also a pantheon of guardian gods and goddesses keeping watch over the cities, villages and even ships, the most famous of which being Athulua who protects the capital of the same name.

But as scholarly research into the amazon past continued, more and more signs and relics of a dark past surfaced. There was once a thriving cult devoted to a fourth deity, Kharos, who represented death and warfare. The cult engaged in blood sacrifice and reigned for hundreds of years before it was banished into the rain forests by the ancient nephalem Philios, Skovos and Lycander, the first high priestesses of Hefaetrus, Karcheus and Zerae. After failing to teach the native people the worship of the three deities, the priestesses created the three islands bearing their name where they raised a race of warriors from clay, fire and steel and founded the modern amazon culture.

After reconstructing this fragment of ancient amazon history, scholarly attention turned to the fourth island, Skartara, which was formerly assumed to be uninhabited. But Skartara proved to be too much for even the toughest adventurers. Most research parties never even reached the island, being swallowed by the treacherous maelstrom or smashed into the jagged cliffs of the island. The few survivors told terrible tales of giant flying reptiles, man-eating plants, head-hunting natives, the shape shifting avatars of a Savannah deity, wild blood orgies at full moon and worst of all, a living cult dedicated to bringing Kharos back to Sanctuary..

Base Stats[edit | edit source]

Runs 20% faster and walks 25% faster than other classes.

Strength : 25

Dexterity : 25

Vitality : 25 (75 life)

Energy : 15 (15 mana)


+25 life, +15 mana per level

Gains +2 life per point into vitality

Gains +4 mana per point into energy

Preferred Weapons[edit | edit source]

Like their sisters of the three islands, the Skartara amazons are adept with spears, bows and javelins. Their priestesses of Kharos are seen wielding enchanted sceptres to symbolise their status and authority in the blood cult.

Preferred Armour[edit | edit source]

Loremasters continue to be amazed by the cultural diversity on such a small island as Skartara and the way the local conditions shape tribal culture and development, even though the impressions and memories of the survivors may be tainted by the fact that their captain was lowered into a volcano and their priest eaten alive by a blood tribe.

The mountain regions are home to nomadic archer tribes and the remnants of the ancient triple deity cults. The rocky cliffs and loose ground at the peaks of Skartara can be a much more dangerous foe than any opposing tribe. Mobility and distance are of the utmost importance, and many archers prefer to fight in light armour. It is said that the few surviving members of the triple deity cults have developed techniques to shoot through barriers and summon their many dead to fight for them.

Ritualistic tribal warfare of the lower savannah regions emphasizes a combat technique known as the phalanx, where two opposing battlelines march up to each other until contact is made, then attempt to push, shove and ram a path through the other side. Warriors trained for this type of combat usually wield spears and wear heavy armour to augment their primarily defensive combat doctrine.

The swampy delta of the Skaryass river is home to several sites of moon worship located around ‘moon springs’, gas geysers that burn with an eerie white flame. The mud and water effectively makes melee combat impossible and battles are usually fought at a distance with assegais and throwing spears. To protect themselves against these projectiles, the moonfuries of Skartara employ some of the toughest and heaviest mortal shields ever forged, including the legendary setzschild.

Some of the survivors also brought specimens of the tribes’ exotic headgear, from heavy steel cervellieres to the wicked einherjar helms worn by the wild devotees of Kharos when they consume the blood nectar and ride through the night sky on flaming horses to hunt for sacrifices. At least, that was what one particularly crazy and half-burnt survivor seemed to remember just after he downed several bottles of alcohol and before he screamed Kharos’ name a hundred times and jumped overboard.

Most scholars agree, though, that this is probably a daytime event.

Devotions[edit | edit source]

Although there do exist roving mercenary bands that assimilate a variety of combat styles into their doctrine, most amazon warriors are faithful to their tribe.

You can only learn the level 18 skill of the bow, spear, javelin or blood trees if you have no points in any of the other three skill trees, and vice versa.

Skills[edit | edit source]