Hydraguy fandompants.png
Gamepedia and Fandom have joined forces and our combined teams would like to encourage all Diablo fans to unite and work together as well.
Please head to the community portal to discuss whether this wiki should merge with Fandom's Diablo community.

As part of the Unified Community Platform project, this wiki and 38 others will be migrated to the new platform in the next few weeks. Minimal changes are expected as part of this migration. Read more here.


From Diablo Wiki
Jump to: navigation, search
Achievement icon.jpg

Achievements are a set of made up goals designed to mark the progress of a player through the game or provide extra challenges. The rewards from achievements in Diablo 3 are purely cosmetic, allowing players to show off their accomplishments to other players. Achievements also affect the appearance of the player's Banner with various decorative options being unlocked per achievement.[1] The achievements menu can be accessed from the shield icon.



General General: Conversations General: Exploration

Reaper Of Souls

Reaper Of Souls

Patch 2.0/Reaper Of Souls

Adventure Mode

Campaign Bounties Nephalem Rift


Campaign Campaign: Act I Campaign: Act II Campaign: Act III Campaign: Act IV Campaign: Act V

Patch 2.0/Reaper Of Souls

Patch 2.0/Reaper Of Souls

Patch 2.0/Reaper Of Souls

Patch 2.0/Reaper Of Souls

Reaper Of Souls


Cooperative Cooperative: Act I Cooperative: Act II Cooperative: Act III Cooperative: Act IV Cooperative: Act V


Hardcore Hardcore: Act I Hardcore: Act II Hardcore: Act III Hardcore: Act IV


Classes Classes: Barbarian Classes: Demon Hunter Classes: Monk Classes: Witch Doctor Classes: Wizard


Challenges Challenges: Act I Challenges: Act II Challenges: Act III Challenges: Act IV Challenges: Act V

Reaper Of Souls


Crafting Crafting: Blacksmith Crafting: Jeweler

Feat of Strength

Feat of Strength Campaign Cooperative

Act I

Act II


Act IV

Beta Achievements

Main article: Beta Achievements

XP Bonuses

Destruction achievement.png

Some achievements grant an immediate bonus to experience and will always trigger if the minimum number is reached. The amount of experience granted scales with the magnitude of consecutive things killed or destroyed:

  • Destruction: Destroyed X objects (min 6)
  • Massacre: X monsters killed (min 10)
  • Mighty Blow: X killed with one blow (min 6)
  • Pulverized: X monsters killed by the dungeon (min 3)
  • Survival: Down to X% health and survived! (min 10%)
  • Savior: Saved X from death! (ally must be below 5% health and removed from combat when the mob is killed)

(bonuses that require monsters to be killed only grant XP if the monsters would normally give XP. Eg: monsters that infinitely spawn or monsters that were indirectly killed without being "tagged", do not give XP)