Skill progression is simply unlocking greater active and passive skills as a character levels. All characters receive at least one skill unlock per level with the first rune skill at level 9. Passive skills [Italicized in the table] are first unlocked at level 10. The final active skill is unlocked at level 30 and the final passive skill at level 60 for Wizards.
Level | Skills | Description |
---|---|---|
1 | Magic Missile | Launch a missile of magic energy, causing 110% weapon damage as Arcane. |
2 | Ray of Frost | Project a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30% for 3 seconds. |
3 | Shock Pulse | Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning. |
4 | Frost Nova | Blast nearby enemies with an explosion of ice and freeze them for 3 seconds. |
5 | Arcane Orb | Hurl an orb of pure energy that explodes when it hits, dealing 175% weapon damage as Arcane to all enemies within 10 yards. |
6 | Magic Missile: Charged Blast | Increases the damage of Magic Missile to 143% weapon damage as Arcane. |
7 | Ray of Frost: Numb | Increase the amount the target's movement is slowed to 60% for 3 seconds. |
8 | Diamond Skin | Transform your skin to diamond for 6 seconds, absorbing up to 10853 damage from incoming attacks. |
9 | Shock Pulse: Explosive Bolts | Slain enemies explode, dealing 70% weapon damage as Lightning to every enemy within 10 yards. |
Wave of Force | Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical. | |
10 | Blur | Decreases melee damage taken by 20%. |
Power Hungry | Gain 30 Arcane Power whenever you are healed by a health globe. | |
11 | Arcane Orb: Obliteration | Increase the damage of the explosion to deal 228% weapon damage as Arcane. |
Spectral Blade | Summon a spectral blade that strikes all enemies in your path for 135% weapon damage. | |
12 | Frost Nova: Shatter | A frozen enemy that is killed has a 50% chance of releasing another Frost Nova. |
Arcane Torrent | Hurl a barrage of arcane projectiles that deal 175% weapon damage as Arcane to all enemies near the impact location. | |
13 | Magic Missile: Split | Fire 3 missiles that each deal 50% weapon damage as Arcane. |
Energy Twister | Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path. | |
Evocation | Reduces all cooldowns by 15%. | |
14 | Diamond Skin: Crystal Shell | Increases the maximum amount of damage absorbed to 21707 damage. |
Ice Armor | Surround yourself in a barrier of ice. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds. | |
15 | Ray of Frost: Snow Blast | Using continuously on a single target increases damage over 1.5 seconds to inflict a maximum of 280% weapon damage as Cold. |
Wave of Force: Impactful Wave | Increases the distance enemies are knocked back and Stuns all affected enemies for 2 seconds. | |
Electrocute | Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies. | |
16 | Slow Time | Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 30%. This bubble also slows the movement of enemy projectiles by 90%. |
Glass Cannon | Increases all damage done by 15%, but decreases Armor and resistances by 10%. | |
17 | Storm Armor | Bathe yourself in electrical energy, shocking ranged and melee attackers for 70% weapon damage as Lightning. Lasts 120 seconds. |
18 | Shock Pulse: Fire Bolts | Cast bolts of fire that each deal 137% weapon damage as Fire. |
Frost Nova: Cold Snap | Reduce cooldown of Frost Nova to 9 seconds. | |
Arcane Torrent: Disruption | Targets hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage. | |
19 | Spectral Blade: Deep Cuts | Enemies hit by the blade will Bleed for an additional 35% weapon damage over 3 seconds. |
Energy Twister: Mistral Breeze | Reduces casting cost of Energy Twister to 20 Arcane Power. | |
Explosive Blast | Gather an infusion of energy around you that explodes after 1.5 seconds, causing 225% weapon damage as Physical to all enemies within 12 yards. | |
20 | Arcane Orb: Arcane Orbit | Create 4 Arcane Orbs that orbit you, exploding for 70% weapon damage as Arcane when enemies get close. |
Diamond Skin: Prism | Reduces Arcane Power cost of all spells by 7 while Diamond Skin is active. | |
Magic Weapon | Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 5 minutes. | |
Prodigy | The following skills are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute | |
21 | Ice Armor: Chilling Aura | Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by 30%. |
Disintegrate | Thrust a beam of pure energy forward, dealing 155% weapon damage as Arcane and disintegrating enemies it kills. | |
Hydra | Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time. | |
22 | Wave of Force: Force Affinity | Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 12 seconds. |
Electrocute: Chain Lightning | Increases the maximum number of enemies that can be electrocuted to 6. | |
Familiar | Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 5 minutes. | |
Teleport | Teleport through the ether to the selected location up to 35 yards away. | |
23 | Slow Time: Miasma | Slow Time effects cling to enemies for 3 seconds after they have left the bubble. |
Storm Armor: Reactive Armor | Whenever you are hit, you have a chance to be enveloped with a lightning shield for 6 seconds that shocks nearby enemies for 50% weapon damage as Lightning. | |
24 | Spectral Blade: Impactful Blades | Hits have a 5% chance to cause Knockback and Slow the movement of enemies by 60% for 1 second. |
Energy Twister: Gale Force | Increases the damage of Energy Twister to 468% weapon damage as Arcane. | |
Explosive Blast: Unleashed | Reduces the casting cost of Explosive Blast to 10 Arcane Power. | |
Astral Presence | Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second. | |
25 | Arcane Torrent: Death Blossom | Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is increased to 670% weapon damage as Arcane. |
Meteor | Summon an immense Meteor that plummets from the sky, causing 200% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds. | |
Mirror Image | Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage. | |
26 | Disintegrate: Convergence | Increase the width of the beam allowing it to hit more enemies. |
Hydra: Arcane Hydra | Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 28% weapon damage as Arcane to enemies near the explosion. | |
Teleport: Safe Passage | For 4 seconds after you Teleport, you will take 30% less damage. | |
27 | Magic Weapon: Electrify | Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% weapon damage as Lightning. |
Blizzard | Call down shards of ice to pelt an area, dealing 210% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack. | |
Illusionist | Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset. | |
28 | Ray of Frost: Cold Blood | Reduce casting cost to 0 Arcane Power. |
Frost Nova: Frozen Mist | Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 160% weapon damage as Cold over 8 seconds. | |
Energy Armor | Focus your energies, increasing your Armor by 65% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds. | |
29 | Electrocute: Forked Lightning | Critical Hits release 4 charged bolts in random directions, dealing 46% weapon damage as Lightning to any targets hit. |
Slow Time: Time Warp | Enemies caught in the bubble of warped time take 20% more damage. | |
Explosive Blast: Time Bomb | Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 292% weapon damage as Physical. | |
Meteor: Molten Impact | Increases the damage of the Meteor impact to 260% weapon damage as Fire and the molten fire to 78% weapon damage as Fire over 3 seconds. | |
30 | Disintegrate: Chaos Nexus | When casting the beam you become charged with energy that spits out at nearby enemies doing 40% weapon damage as Arcane. |
Familiar: Sparkflint | Summon a fiery Familiar that increases the damage of all attacks by 12% while Familiar is active. | |
Archon | Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon. | |
Cold Blooded | Cold damage dealt to chilled and frozen targets is increased by 20%. | |
31 | Magic Missile: Penetrating Blast | Missiles have a 70% chance to pierce through their target and hit additional enemies. |
Ice Armor: Crystallize | Whenever you are struck by a melee attack, your Armor is increased by 15% for 30 seconds. This effect can stack up to 3 times. | |
Teleport: Wormhole | After casting Teleport, there is a 1 second delay before the cooldown begins, allowing you to Teleport again. | |
Mirror Image: Simulacrum | Increase the Life of your Mirror Images to 100% of your own. | |
32 | Arcane Orb: Arcane Nova | Modify the orb to deal 175% weapon damage as Arcane to all enemies within 20 yards. |
Diamond Skin: Mirror Skin | Reflects 50% of damage absorbed back at the attacker. | |
Wave of Force: Forceful Wave | Increases damage to 260% weapon damage as Physical, but reduces Knockback. | |
Energy Armor: Absorption | You have a chance to gain 4 Arcane Power whenever you are hit by a ranged or melee attack. | |
33 | Shock Pulse: Piercing Orb | Merge the bolts in a a single giant orb that oscillates forward dealing 105% weapon damage as Lightning to everything it hits. |
Storm Armor: Power of the Storm | Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active. | |
Hydra: Lightning Hydra | Summon a Lightning Hydra that electrocutes enemies for 34% weapon damage as Lightning. | |
34 | Arcane Torrent: Arcane Mines | Instead of firing projectiles, lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 150% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds. |
Meteor: Star Pact | Reduces the casting cost of Meteor to 35 Arcane Power. | |
Conflagration | Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds. | |
35 | Spectral Blade: Siphoning Blade | Every enemy hit grants 1 Arcane Power. |
Magic Weapon: Force Weapon | Increases the damage bonus of Magic Weapon to 15% damage, and gives up to a 2% chance to Knockback any enemies hit. | |
Blizzard: Grasping Chill | After the Blizzard ends, the ground is covered in a low lying mist for 3 seconds that Slows the movement speed of enemies by 60%. | |
36 | Energy Twister: Raging Storm | When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 360% weapon damage as Arcane over 6 seconds. |
Electrocute: Lightning Blast | Create streaks of lightning that pierce through targets, hitting all enemies for 80% weapon damage as Lightning. | |
Archon: Arcane Destruction | An explosion erupts around you when you transform, causing 450% weapon damage as Arcane to all enemies within 15 yards. | |
37 | Storm Armor: Strike Back | Increase the damage of the shock to 91% weapon damage as Lightning. |
Teleport: Reversal | Casting Teleport again within 8 seconds will instantly return you to your original location. | |
Mirror Image: Duplicates | Summon 5 Mirror Images that have 25% of your Life each. | |
Paralysis | Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 2 seconds. | |
38 | Ray of Frost: Sleet Storm | Create a swirling storm around you, dealing 215% weapon damage as Cold to all enemies caught within it. |
Magic Weapon: Conduit | Attacks have a chance to restore 1 Arcane Power. | |
Hydra: Venom Hydra | Summon a poison breathing Hydra that leaves a pool of acid that causes 18% weapon damage per second as Poison to enemies who remain in the pool. | |
39 | Wave of Force: Teleporting Wave | Enemies caught in the Wave of Force have a 100% chance to be randomly teleported. |
Slow Time: Time Shell | Reduces the area Slow Time affects to 10 yards, but increases the potency of the movement speed reduction to 80%. | |
Explosive Blast: Short Fuse | Immediately release the energy of Explosive Blast for 225% weapon damage as Physical. | |
Disintegrate: Volatility | Enemies killed by the beam have a 35% chance to explode causing 395% weapon damage as Arcane to all enemies within 8 yards. | |
40 | Familiar: Dartling | Summon a lightning Familiar whose projectiles have a 100% chance to pierce through enemies. |
Archon: Teleport | Archon form can now cast Teleport with a cooldown of 10 seconds. | |
Galvanizing Ward | The following skills are improved: Energy Armor Ice Armor Storm Armor | |
41 | Frost Nova: Deep Freeze | If Frost Nova hits at least 5 targets, you gain a 15% bonus to Critical Hit Chance for 12 seconds. |
Energy Twister: Wicked Wind | Twisters no longer travel but spin in place, dealing 252% weapon damage as Arcane over 6 seconds to everything caught in them. | |
Energy Armor: Pinpoint Barrier | Increases your chance to critically hit by 5% while Energy Armor is active. | |
42 | Magic Missile: Attunement | Whenever Magic Missile hits a target you gain 4 Arcane Power. |
Ice Armor: Jagged Ice | Melee attackers also take 100% weapon damage as Cold. | |
Blizzard: Frozen Solid | Enemies caught in the Blizzard have a 20% chance to be Frozen for 3 seconds. | |
43 | Storm Armor: Scramble | Increases your movement speed by 25% for 3 seconds whenever you are hit by melee or ranged attacks. |
Teleport: Fracture | Summon 2 decoys for 8 seconds after teleporting. | |
Meteor: Meteor Shower | Unleash a volley of 7 smaller Meteors that each strike for 80% weapon damage as Fire. | |
44 | Diamond Skin: Enduring Skin | Increases the duration of Diamond Skin to 8 seconds. |
Electrocute: Surge of Power | Gain 1 Arcane Power for every enemy hit by Electrocute. | |
Familiar: Ancient Guardian | Summon a protective Familiar. When you are below 35% Life the Familiar will fully absorb damage from 1 attack every 6 seconds. | |
45 | Arcane Orb: Tap the Source | Reduce casting cost to 20 Arcane Power. |
Mirror Image: Mocking Demise | When a Mirror Image is destroyed, it explodes, doing 45% weapon damage as Physical and has a 50% chance to Stun for 2 seconds. | |
Temporal Flux | Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds. | |
46 | Magic Weapon: Venom | Attacks poison enemies, dealing 15% weapon damage as Poison over 3 seconds. |
Hydra: Frost Hydra | Summon a Frost Hydra that breathes a short range cone of frost, causing 31% weapon damage as Cold to all enemies in the cone. | |
Archon: Pure Power | Decreases the cooldown of Archon to 100 seconds. | |
47 | Shock Pulse: Lightning Affinity | Every target hit by a pulse restores 2 Arcane Power. |
Slow Time: Perpetuity | Reduces the cooldown of Slow Time to 16 seconds. | |
Blizzard: Snowbound | Reduces the casting cost of Blizzard to 20 Arcane Power. | |
48 | Disintegrate: Entropy | The beam fractures into a short-ranged cone that deals 178% weapon damage as Arcane. |
Meteor: Comet | Transforms the Meteor to ice that deals 240% weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds. | |
Energy Armor: Energy Tap | Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20 while it is active. | |
49 | Wave of Force: Exploding Wave | Enemies hit have a 40% chance to cause a smaller Wave of Force that deals 100% weapon damage as Physical and knocks back enemies caught in its wake. |
Arcane Torrent: Power Stone | Every missile hit has a 2% chance to leave behind a Power Stone that grants Arcane Power when picked up. | |
Ice Armor: Ice Reflect | Melee attacks have a 25% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold. | |
50 | Explosive Blast: Obliterate | Increases the explosion radius to 18 yards for 225% weapon damage as Physical. |
Familiar: Arcanot | While the Familiar is active, you regenerate 2 Arcane Power per second. | |
Critical Mass | Critical Hits have a chance to reduce the cooldown of your spells by 1 second. | |
51 | Frost Nova: Bone Chill | Enemies take 15% more damage while frozen or chilled by Frost Nova. |
Spectral Blade: Healing Blades | Whenever the blades do critical damage, you are healed for 8% of the damage done. | |
Mirror Image: Extension of Will | The duration of your Mirror Images is increased to 10 seconds and their Life is increased to 29% of your Life. | |
52 | Magic Missile: Seeker | Missiles track the nearest enemy and their damage is increased to 121% weapon damage as Arcane. |
Energy Twister: Storm Chaser | The following skills are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute | |
Archon: Slow Time | Archon form can cast Slow Time that lasts for 8 seconds. | |
53 | Ray of Frost: Black Ice | Enemies killed with Ray of Frost leave behind a patch of ice that deals 193% weapon damage as Cold to enemies moving through it over 3 seconds. |
Ice Armor: Frozen Storm | A whirling storm of ice builds around you that deals 30% weapon damage as Cold over 3 seconds after casting Ice Armor. | |
Slow Time: Stretch Time | Time is sped up for any allies standing in the area, increasing their attack speed by 10%. | |
54 | Shock Pulse: Living Lightning | Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 37% weapon damage as Lightning. |
Blizzard: Stark Winter | Increases the size of Blizzard to cover 22 yards, dealing 210% weapon damage as Cold over 6 seconds. | |
Energy Armor: Force Armor | While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead. | |
55 | Arcane Orb: Celestial Orb | The orb will pierce through targets, damaging any enemy it passes through. |
Magic Weapon: Blood Magic | Attacks recover 1.5% of damage caused as Life. | |
Arcane Dynamo | When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage. | |
56 | Diamond Skin: Diamond Shards | When Diamond Skin wears off, diamond shards explode in all directions dealing 155% weapon damage as Physical to nearby enemies. |
Explosive Blast: Chain Reaction | A chain of 3 consecutive explosions cascade off you, each causing 97% weapon damage as Physical. | |
Hydra: Mammoth Hydra | Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 22% weapon damage per second as Fire to enemies caught on the burning ground. | |
57 | Spectral Blade: Thrown Blade | Extends the reach of Spectral Blade to 20 yards. |
Arcane Torrent: Cascade | Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 175% weapon damage as Arcane. | |
Familiar: Cannoneer | The Familiar's projectiles explode on impact, dealing 20% weapon damage as Arcane to all enemies within 6 yards. | |
58 | Storm Armor: Shocking Aspect | Critical Hits have a chance to electrocute a nearby enemy for 35% weapon damage as Lightning. |
Meteor: Liquefy | If the initial impact of the Meteor causes a Critical Hit, the molten fire duration is increased to 8 seconds. | |
Mirror Image: Mirror Mimics | Spells cast by your Mirror Images will do 10% of the damage of your own spells. | |
59 | Electrocute: Arc Lightning | Blast a cone of lightning that causes 80% weapon damage as Lightning to all affected targets. |
Disintegrate: Intensify | Damage increases slowly over time to inflict a maximum of 202% weapon damage as Arcane. | |
Teleport: Calamity | Casts a low power Wave of Force upon arrival, dealing 75% weapon damage as Physical to all nearby enemies. | |
60 | Blizzard: Unrelenting Storm | Increases the duration of Blizzard to deal 280% weapon damage as Cold over 8 seconds. |
Energy Armor: Prismatic Armor | Increases all of your resistances by 40% while Energy Armor is active. | |
Archon: Improved Archon | Increases the damage of all Archon abilities by 25%. | |
Unstable Anomaly | When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds. |