Namespaces

Variants

Share

Share
Views
Actions

Difference between revisions of "Tomb Guardian"

From Diablo Wiki
Jump to: navigation, search
(Locations: New variant.)
(Expanding.)
Line 1: Line 1:
 
{{:Data:Npcs/Tomb Guardian}}
 
{{:Data:Npcs/Tomb Guardian}}
[[Image:skeletal summoner 2.jpg|left|thumb|A Tomb Guardian surrounded by his minions.]]'''Tomb Guardians''' are a new type of Undead monster seen in Diablo III. The Summoners are larger than regular skeletons, and have glowing purplish-pink orbs around their upper bodies. During battle the Summoners stay to the rear of their foot soldiers, where they keep busy summoning fresh [[Skeleton (Diablo III)|Skeletons]], or hurling Arcane Orbs at any players who stray into range.
+
[[Image:skeletal summoner 2.jpg|left|thumb|A Tomb Guardian surrounded by his minions.]]
  
 +
[[Tomb Guardian]]s are the Skeleton Mages of Diablo III. They are the most annoying of the skeleton families as they summon other skeleton family variants, hurl moderately powerful range attacks and try and avoid melee confrontation. Although they pose little threat by themselves, they do make for nasty support units for the hoards of skeleton family units often found near them. It is recommended to prioritize them down to avoid having to deal with the extra monsters they summon. For this reason powerful single target or ranged skills are most effective against them.
 +
 +
==Pre-Release==
 
Their summoning animation is interesting; in the WWI 2008 gameplay video, they were seen shooting a purple laser beam from each eye. The beams traveled some distance, then converged and dove into the ground, causing a new skeleton to rise up a second later. The animation now is rendered as a wispy purple trail.
 
Their summoning animation is interesting; in the WWI 2008 gameplay video, they were seen shooting a purple laser beam from each eye. The beams traveled some distance, then converged and dove into the ground, causing a new skeleton to rise up a second later. The animation now is rendered as a wispy purple trail.
  
 
== Abilites ==
 
== Abilites ==
* Ranged attack
+
* Evasive
* Summons [[Skeleton (Diablo III)|Skeletons]]
+
*: Will try and keep distance from the party to avoid taking melee damage. Will also move erratically to try and evade range attacks.
* Flees when approached
+
* Ranged Attacker
 +
*: Monster is incapable of melee combat and can only attack by hurling projectiles, even at melee range.
 +
* Summons Skeletal Reinforcement
 +
*: Summons a single skeletal family monster near the target player. Summoned units have decreased drops over their naturally occurring counterparts. Family and variant of summoned skeletal monster depends on variant.
  
 
==Variants==
 
==Variants==

Revision as of 15:57, 18 July 2013

Tomb Guardian
300px
NNmHI
Levels
ClassUndead
Location[[]]
A Tomb Guardian surrounded by his minions.

Tomb Guardians are the Skeleton Mages of Diablo III. They are the most annoying of the skeleton families as they summon other skeleton family variants, hurl moderately powerful range attacks and try and avoid melee confrontation. Although they pose little threat by themselves, they do make for nasty support units for the hoards of skeleton family units often found near them. It is recommended to prioritize them down to avoid having to deal with the extra monsters they summon. For this reason powerful single target or ranged skills are most effective against them.

Contents

Pre-Release

Their summoning animation is interesting; in the WWI 2008 gameplay video, they were seen shooting a purple laser beam from each eye. The beams traveled some distance, then converged and dove into the ground, causing a new skeleton to rise up a second later. The animation now is rendered as a wispy purple trail.

Abilites

  • Evasive
    Will try and keep distance from the party to avoid taking melee damage. Will also move erratically to try and evade range attacks.
  • Ranged Attacker
    Monster is incapable of melee combat and can only attack by hurling projectiles, even at melee range.
  • Summons Skeletal Reinforcement
    Summons a single skeletal family monster near the target player. Summoned units have decreased drops over their naturally occurring counterparts. Family and variant of summoned skeletal monster depends on variant.

Variants

Normal

NameNNmHILocation
Tomb Guardian7345261
Servant of Jondar7345261
Returned Summoner{{{norm_lvl2}}}{{{nm_lvl2}}}{{{hell_lvl2}}}{{{inf_lvl2}}}