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− | '''Infravision''' highlights every monster on screen, even not not currently in the line of sight of the player. It is cast on the player when accessing a {{1|Murky Pool}}. The duration is longer the deeper |
+ | '''Infravision''' highlights every monster on screen, even not not currently in the line of sight of the player. It is cast on the player when accessing a {{1|Murky Pool}}. The duration is longer the deeper in the labyrinth the pool is found. |
{{Diablo I Spells}} |
{{Diablo I Spells}} |
Revision as of 22:18, 3 May 2015
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Infravision highlights every monster on screen, even not not currently in the line of sight of the player. It is cast on the player when accessing a Murky Pool. The duration is longer the deeper in the labyrinth the pool is found.
Diablo I Spells | ||
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Page 1 | Item Repair • Staff Recharge • Disarm Traps • Rage • Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno | |
Page 2 | Resurrect • Fire Wall • Telekinesis • Lightning • Town Portal • Flash • Stone Curse | |
Page 3 | Phasing • Mana Shield • Elemental • Fireball • Flame Wave • Chain Lightning • Guardian | |
Page 4 | Nova • Golem • Teleport • Apocalypse • Bone Spirit • Blood Star | |
Page 5 | Lightning Wall • Immolation • Warp • Reflect • Berserk • Ring of Fire • Search | |
Page 6 | Infravision • Identify • Jester • Magi • Mana | |
Hidden | Doom Serpents • Blood Ritual • Invisibility • Sentinel • Blood Boil • Etherealize |