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Diablo Wiki
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Achievement icon

Achievements are a set of made up goals designed to mark the progress of a player through the game or provide extra challenges. The rewards from achievements in Diablo 3 are purely cosmetic, allowing players to show off their accomplishments to other players. Achievements also affect the appearance of the player's Banner with various decorative options being unlocked per achievement.[1] The achievements menu can be accessed from the shield icon.

Achievements

General

General General: Conversations General: Exploration

Reaper Of Souls

Reaper Of Souls

Patch 2.0/Reaper Of Souls

Adventure Mode

Campaign Bounties Nephalem Rift
  • Adventureland
  • You're Not the Boss of Me
  • Blessed Art Thou
  • Just Rifting
    • Riftual Sacrifice
    • Monster Mangler
    • Dedicated to Destruction
    • Bad Time to Be a Beast
    • Killin' It
    • Death, Death, and More Death
    • Some Hordes
  • Dashing Through the Rift
    • Never Enough Time
    • Let's Make This Quick
    • Two Minute Warning

Campaign

Campaign Campaign: Act I Campaign: Act II Campaign: Act III Campaign: Act IV Campaign: Act V

Patch 2.0/Reaper Of Souls

Patch 2.0/Reaper Of Souls

Patch 2.0/Reaper Of Souls

Patch 2.0/Reaper Of Souls

Reaper Of Souls

Cooperative

Cooperative Cooperative: Act I Cooperative: Act II Cooperative: Act III Cooperative: Act IV Cooperative: Act V

Hardcore

Hardcore Hardcore: Act I Hardcore: Act II Hardcore: Act III Hardcore: Act IV

Classes

Classes Classes: Barbarian Classes: Demon Hunter Classes: Monk Classes: Witch Doctor Classes: Wizard

Challenges

Challenges Challenges: Act I Challenges: Act II Challenges: Act III Challenges: Act IV Challenges: Act V

Reaper Of Souls

Crafting

Crafting Crafting: Blacksmith Crafting: Jeweler

Feat of Strength

Feat of Strength Campaign Cooperative

Act I

Act II

Act III

Act IV

Beta Achievements

Main article: Beta Achievements


XP Bonuses

Destruction achievement

Some achievements grant an immediate bonus to experience and will always trigger if the minimum number is reached. The amount of experience granted scales with the magnitude of consecutive things killed or destroyed:

  • Destruction: Destroyed X objects (min 6)
  • Massacre: X monsters killed (min 10)
  • Mighty Blow: X killed with one blow (min 6)
  • Pulverized: X monsters killed by the dungeon (min 3)
  • Survival: Down to X% health and survived! (min 10%)
  • Savior: Saved X from death! (ally must be below 5% health and removed from combat when the mob is killed)

(bonuses that require monsters to be killed only grant XP if the monsters would normally give XP. Eg: monsters that infinitely spawn or monsters that were indirectly killed without being "tagged", do not give XP)

References

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