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Zeal (Diablo II)

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Zeal Icon.png Zeal
Quickly attacks multiple adjacent enemies.
Class: Paladin
Skill Tree: Combat Skills
Required Level: 12
Damage Type: Physical
Cast Delay: -
Active
Prerequisites: Sacrifice (1)
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 2 2 2 2 2 2 2 2 2 2
Damage {{{Damage1}}} {{{Damage2}}} {{{Damage3}}} {{{Damage4}}} {{{Damage5}}} {{{Damage6}}} {{{Damage7}}} {{{Damage8}}} {{{Damage9}}} {{{Damage10}}}
Damage +% 0 0 0 0 6 12 18 24 30 36
Attack Rating +% 10 20 30 40 50 60 70 80 90 100
Number of hits 1 2 3 4 5 6 5 5 5 5
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 2 2 2 2 2 2 2 2 2 2
Damage {{{Damage11}}} {{{Damage12}}} {{{Damage13}}} {{{Damage14}}} {{{Damage15}}} {{{Damage16}}} {{{Damage17}}} {{{Damage18}}} {{{Damage19}}} {{{Damage20}}}
Damage +% 42 48 54 60 66 72 78 84 90 96
Attack Rating +% 110 120 130 140 150 160 170 180 190 200
Number of hits 5 5 5 5 5 5 5 5 5 5
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
Sacrifice +12% Damage Per Level
{{{Synergy2}}} {{{Synergy Effect2}}}
{{{Synergy3}}} {{{Synergy Effect3}}}
{{{Synergy4}}} {{{Synergy Effect4}}}
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

[edit] Description

Zeal is the standard attack skill of most Paladins. It is quite powerful in its own right, as if hits much faster than regular attacks, something which doesn't appear in the skill statistics. A Paladin using this skill is referred to as a Zealer or Zealadin (not to be confused with Zakarum Zealot, a monster in Act III).

Zeal can often attack extremely fast. This can create some dangerous situations, which prior to Patch 1.13 most notably happened in the Chaos Sanctuary. If an Oblivion Knight were to cast Iron Maiden (which they no longer do) while the Paladin was in mid-attack, it was possible for the Paladin to instantly kill himself.

[edit] Lore

A noble Paladin, fervent in his dedication to righteousness, can draw upon the spirit of that dedication to perform seemingly impossible tasks. When surrounded by his enemies, a Paladin versed in this skill sets upon his adversaries with the zealous fervor of many times his number. [1]

[edit] References

  1. Diablo II Manual, page 79. Blizzard Entertainment, 2000.