Wizard/Skill Progression
From Diablo Wiki
< Wizard
Skill progression is simply unlocking greater active and passive skills as a character levels. All characters receive at least one skill unlock per level with the first rune skill at level 9. Passive skills (italicized in the table) are first unlocked at level 10. The final active skill is unlocked at level 30 and the final passive skill at level 60 for Wizards.
| Level | Skills | Description |
|---|---|---|
| 1 | Launch a missile of magic energy, causing 110% weapon damage as Arcane. | |
| 2 | Project a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30% for 3 seconds. | |
| 3 | Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning. | |
| 4 | Blast nearby enemies with an explosion of ice and freeze them for 3 seconds. | |
| 5 | Hurl an orb of pure energy that explodes when it hits, dealing 175% weapon damage as Arcane to all enemies within 10 yards. | |
| 6 | Increases the damage of Magic Missile to 143% weapon damage as Arcane. | |
| 7 | Increase the amount the target's movement is slowed to 60% for 3 seconds. | |
| 8 | Transform your skin to diamond for 6 seconds, absorbing up to 10853 damage from incoming attacks. | |
| 9 | Slain enemies explode, dealing 70% weapon damage as Lightning to every enemy within 10 yards. | |
| Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical. | ||
| 10 | Decreases melee damage taken by 20%. | |
| Gain 30 Arcane Power whenever you are healed by a health globe. | ||
| 11 | Increase the damage of the explosion to deal 228% weapon damage as Arcane. | |
| Summon a spectral blade that strikes all enemies in your path for 135% weapon damage. | ||
| 12 | A frozen enemy that is killed has a 50% chance of releasing another Frost Nova. | |
| Hurl a barrage of arcane projectiles that deal 175% weapon damage as Arcane to all enemies near the impact location. | ||
| 13 | Fire 3 missiles that each deal 50% weapon damage as Arcane. | |
| Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path. | ||
| Reduces all cooldowns by 15%. | ||
| 14 | Increases the maximum amount of damage absorbed to 21707 damage. | |
| Surround yourself in a barrier of ice. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds. | ||
| 15 | Using continuously on a single target increases damage over 1.5 seconds to inflict a maximum of 280% weapon damage as Cold. | |
| Increases the distance enemies are knocked back and Stuns all affected enemies for 2 seconds. | ||
| Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies. | ||
| 16 | Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 30%. This bubble also slows the movement of enemy projectiles by 90%. | |
| Increases all damage done by 15%, but decreases Armor and resistances by 10%. | ||
| 17 | Bathe yourself in electrical energy, shocking ranged and melee attackers for 70% weapon damage as Lightning. Lasts 120 seconds. | |
| 18 | Cast bolts of fire that each deal 137% weapon damage as Fire. | |
| Reduce cooldown of Frost Nova to 9 seconds. | ||
| Targets hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage. | ||
| 19 | Enemies hit by the blade will Bleed for an additional 35% weapon damage over 3 seconds. | |
| Reduces casting cost of Energy Twister to 20 Arcane Power. | ||
| Gather an infusion of energy around you that explodes after 1.5 seconds, causing 225% weapon damage as Physical to all enemies within 12 yards. | ||
| 20 | Create 4 Arcane Orbs that orbit you, exploding for 70% weapon damage as Arcane when enemies get close. | |
| Reduces Arcane Power cost of all spells by 7 while Diamond Skin is active. | ||
| Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 5 minutes. | ||
| The following skills are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute | ||
| 21 | Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by 30%. | |
| Thrust a beam of pure energy forward, dealing 155% weapon damage as Arcane and disintegrating enemies it kills. | ||
| Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time. | ||
| 22 | Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 12 seconds. | |
| Increases the maximum number of enemies that can be electrocuted to 6. | ||
| Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 5 minutes. | ||
| Teleport through the ether to the selected location up to 35 yards away. | ||
| 23 | Slow Time effects cling to enemies for 3 seconds after they have left the bubble. | |
| Whenever you are hit, you have a chance to be enveloped with a lightning shield for 6 seconds that shocks nearby enemies for 50% weapon damage as Lightning. | ||
| 24 | Hits have a 5% chance to cause Knockback and Slow the movement of enemies by 60% for 1 second. | |
| Increases the damage of Energy Twister to 468% weapon damage as Arcane. | ||
| Reduces the casting cost of Explosive Blast to 10 Arcane Power. | ||
| Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second. | ||
| 25 | Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is increased to 670% weapon damage as Arcane. | |
| Summon an immense Meteor that plummets from the sky, causing 200% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds. | ||
| Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage. | ||
| 26 | Increase the width of the beam allowing it to hit more enemies. | |
| Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 28% weapon damage as Arcane to enemies near the explosion. | ||
| For 4 seconds after you Teleport, you will take 30% less damage. | ||
| 27 | Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% weapon damage as Lightning. | |
| Call down shards of ice to pelt an area, dealing 210% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack. | ||
| Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset. | ||
| 28 | Reduce casting cost to 0 Arcane Power. | |
| Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 160% weapon damage as Cold over 8 seconds. | ||
| Focus your energies, increasing your Armor by 65% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds. | ||
| 29 | Critical Hits release 4 charged bolts in random directions, dealing 46% weapon damage as Lightning to any targets hit. | |
| Enemies caught in the bubble of warped time take 20% more damage. | ||
| Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 292% weapon damage as Physical. | ||
| Increases the damage of the Meteor impact to 260% weapon damage as Fire and the molten fire to 78% weapon damage as Fire over 3 seconds. | ||
| 30 | When casting the beam you become charged with energy that spits out at nearby enemies doing 40% weapon damage as Arcane. | |
| Summon a fiery Familiar that increases the damage of all attacks by 12% while Familiar is active. | ||
| Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon. | ||
| Cold damage dealt to chilled and frozen targets is increased by 20%. | ||
| 31 | Missiles have a 70% chance to pierce through their target and hit additional enemies. | |
| Whenever you are struck by a melee attack, your Armor is increased by 15% for 30 seconds. This effect can stack up to 3 times. | ||
| After casting Teleport, there is a 1 second delay before the cooldown begins, allowing you to Teleport again. | ||
| Increase the Life of your Mirror Images to 100% of your own. | ||
| 32 | Modify the orb to deal 175% weapon damage as Arcane to all enemies within 20 yards. | |
| Reflects 50% of damage absorbed back at the attacker. | ||
| Increases damage to 260% weapon damage as Physical, but reduces Knockback. | ||
| You have a chance to gain 4 Arcane Power whenever you are hit by a ranged or melee attack. | ||
| 33 | Merge the bolts in a a single giant orb that oscillates forward dealing 105% weapon damage as Lightning to everything it hits. | |
| Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active. | ||
| Summon a Lightning Hydra that electrocutes enemies for 34% weapon damage as Lightning. | ||
| 34 | Instead of firing projectiles, lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 150% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds. | |
| Reduces the casting cost of Meteor to 35 Arcane Power. | ||
| Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds. | ||
| 35 | Every enemy hit grants 1 Arcane Power. | |
| Increases the damage bonus of Magic Weapon to 15% damage, and gives up to a 2% chance to Knockback any enemies hit. | ||
| After the Blizzard ends, the ground is covered in a low lying mist for 3 seconds that Slows the movement speed of enemies by 60%. | ||
| 36 | When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 360% weapon damage as Arcane over 6 seconds. | |
| Create streaks of lightning that pierce through targets, hitting all enemies for 80% weapon damage as Lightning. | ||
| An explosion erupts around you when you transform, causing 450% weapon damage as Arcane to all enemies within 15 yards. | ||
| 37 | Increase the damage of the shock to 91% weapon damage as Lightning. | |
| Casting Teleport again within 8 seconds will instantly return you to your original location. | ||
| Summon 5 Mirror Images that have 25% of your Life each. | ||
| Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 2 seconds. | ||
| 38 | Create a swirling storm around you, dealing 215% weapon damage as Cold to all enemies caught within it. | |
| Attacks have a chance to restore 1 Arcane Power. | ||
| Summon a poison breathing Hydra that leaves a pool of acid that causes 18% weapon damage per second as Poison to enemies who remain in the pool. | ||
| 39 | Enemies caught in the Wave of Force have a 100% chance to be randomly teleported. | |
| Reduces the area Slow Time affects to 10 yards, but increases the potency of the movement speed reduction to 80%. | ||
| Immediately release the energy of Explosive Blast for 225% weapon damage as Physical. | ||
| Enemies killed by the beam have a 35% chance to explode causing 395% weapon damage as Arcane to all enemies within 8 yards. | ||
| 40 | Summon a lightning Familiar whose projectiles have a 100% chance to pierce through enemies. | |
| Archon form can now cast Teleport with a cooldown of 10 seconds. | ||
| The following skills are improved: Energy Armor Ice Armor Storm Armor | ||
| 41 | If Frost Nova hits at least 5 targets, you gain a 15% bonus to Critical Hit Chance for 12 seconds. | |
| Twisters no longer travel but spin in place, dealing 252% weapon damage as Arcane over 6 seconds to everything caught in them. | ||
| Increases your chance to critically hit by 5% while Energy Armor is active. | ||
| 42 | Whenever Magic Missile hits a target you gain 4 Arcane Power. | |
| Melee attackers also take 100% weapon damage as Cold. | ||
| Enemies caught in the Blizzard have a 20% chance to be Frozen for 3 seconds. | ||
| 43 | Increases your movement speed by 25% for 3 seconds whenever you are hit by melee or ranged attacks. | |
| Summon 2 decoys for 8 seconds after teleporting. | ||
| Unleash a volley of 7 smaller Meteors that each strike for 80% weapon damage as Fire. | ||
| 44 | Increases the duration of Diamond Skin to 8 seconds. | |
| Gain 1 Arcane Power for every enemy hit by Electrocute. | ||
| Summon a protective Familiar. When you are below 35% Life the Familiar will fully absorb damage from 1 attack every 6 seconds. | ||
| 45 | Reduce casting cost to 20 Arcane Power. | |
| When a Mirror Image is destroyed, it explodes, doing 45% weapon damage as Physical and has a 50% chance to Stun for 2 seconds. | ||
| Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds. | ||
| 46 | Attacks poison enemies, dealing 15% weapon damage as Poison over 3 seconds. | |
| Summon a Frost Hydra that breathes a short range cone of frost, causing 31% weapon damage as Cold to all enemies in the cone. | ||
| Decreases the cooldown of Archon to 100 seconds. | ||
| 47 | Every target hit by a pulse restores 2 Arcane Power. | |
| Reduces the cooldown of Slow Time to 16 seconds. | ||
| Reduces the casting cost of Blizzard to 20 Arcane Power. | ||
| 48 | The beam fractures into a short-ranged cone that deals 178% weapon damage as Arcane. | |
| Transforms the Meteor to ice that deals 240% weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds. | ||
| Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20 while it is active. | ||
| 49 | Enemies hit have a 40% chance to cause a smaller Wave of Force that deals 100% weapon damage as Physical and knocks back enemies caught in its wake. | |
| Every missile hit has a 2% chance to leave behind a Power Stone that grants Arcane Power when picked up. | ||
| Melee attacks have a 25% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold. | ||
| 50 | Increases the explosion radius to 18 yards for 225% weapon damage as Physical. | |
| While the Familiar is active, you regenerate 2 Arcane Power per second. | ||
| Critical Hits have a chance to reduce the cooldown of your spells by 1 second. | ||
| 51 | Enemies take 15% more damage while frozen or chilled by Frost Nova. | |
| Whenever the blades do critical damage, you are healed for 8% of the damage done. | ||
| The duration of your Mirror Images is increased to 10 seconds and their Life is increased to 29% of your Life. | ||
| 52 | Missiles track the nearest enemy and their damage is increased to 121% weapon damage as Arcane. | |
| The following skills are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute | ||
| Archon form can cast Slow Time that lasts for 8 seconds. | ||
| 53 | Enemies killed with Ray of Frost leave behind a patch of ice that deals 193% weapon damage as Cold to enemies moving through it over 3 seconds. | |
| A whirling storm of ice builds around you that deals 30% weapon damage as Cold over 3 seconds after casting Ice Armor. | ||
| Time is sped up for any allies standing in the area, increasing their attack speed by 10%. | ||
| 54 | Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 37% weapon damage as Lightning. | |
| Increases the size of Blizzard to cover 22 yards, dealing 210% weapon damage as Cold over 6 seconds. | ||
| While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead. | ||
| 55 | The orb will pierce through targets, damaging any enemy it passes through. | |
| Attacks recover 1.5% of damage caused as Life. | ||
| When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage. | ||
| 56 | When Diamond Skin wears off, diamond shards explode in all directions dealing 155% weapon damage as Physical to nearby enemies. | |
| A chain of 3 consecutive explosions cascade off you, each causing 97% weapon damage as Physical. | ||
| Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 22% weapon damage per second as Fire to enemies caught on the burning ground. | ||
| 57 | Extends the reach of Spectral Blade to 20 yards. | |
| Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 175% weapon damage as Arcane. | ||
| The Familiar's projectiles explode on impact, dealing 20% weapon damage as Arcane to all enemies within 6 yards. | ||
| 58 | Critical Hits have a chance to electrocute a nearby enemy for 35% weapon damage as Lightning. | |
| If the initial impact of the Meteor causes a Critical Hit, the molten fire duration is increased to 8 seconds. | ||
| Spells cast by your Mirror Images will do 10% of the damage of your own spells. | ||
| 59 | Blast a cone of lightning that causes 80% weapon damage as Lightning to all affected targets. | |
| Damage increases slowly over time to inflict a maximum of 202% weapon damage as Arcane. | ||
| Casts a low power Wave of Force upon arrival, dealing 75% weapon damage as Physical to all nearby enemies. | ||
| 60 | Increases the duration of Blizzard to deal 280% weapon damage as Cold over 8 seconds. | |
| Increases all of your resistances by 40% while Energy Armor is active. | ||
| Increases the damage of all Archon abilities by 25%. | ||
| When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds. |