Items (Diablo II)
Items are in-game objects that characters can carry in their inventory. They are the driving force of Diablo II more than anything else. Besides advancing the story, much of the game focuses and revolves around finding better and better items to equip your character with.
One of the many strengths of Diablo II has always been its multitude of different item options, and the number of items that are present in the game which the player can choose from. As the game has developed, new forms of customizing one's character have arrived in patches, and the many mods developed for the game often increase the range of items and item customization greatly beyond what was originally included.
There are many kinds of items in Diablo II. Apart from weapons and armor which are listed below, there are several other item types the player will come upon.
- Gems: Precious stones that can be inserted into socketed weapons. When inserted, they provide bonuses to the item. There are different levels of the gems. Starting from the lowest: Chipped Gem, Flawed Gem, Gem, Flawless Gem and Perfect Gem.
- Runes: Like gems, these are inserted into weapons. Runes range from very weak to quite powerful, and if inserted correctly, they will yield a runeword.
- Charms: When held in your iventory, they can provide you with a bonus.
- Jewels: Similar to gems and runes, jewels are also inserted into socketed weapons. They can be magical, rare and unique like regular items, and can provide powerful bonuses. Used to create crafted items.
- Scrolls: Used to identify items and to open town portals.
- Tomes: Used to store scrolls, maximum 20 scrolls per tome.
- Arrows and Bolts: Ammunition for Bows and Crossbows respectively.
- Potions: They increase Life, Mana, Stamina, provide resistances or can be thrown at monsters.
- Keys: Used to open locked chests.
- Quest Items: Items used during the various quests the player completes in the game.
Some items, most notably equipable items, but also charms and jewels, can spawn in different quality levels.
- Low Quality: Any low (Low Quality, Cracked, Crude, Damaged) Armor appears to have 75% of the normal defense (don't forget that normal defense varies), rounded down, and low Weapons do 75% of their normal damage (mindam, maxdam), rounded down. Minimum damage is modified to 1 if it would be < 1 (e.g. a low Javelin has One-Hand Damage: 1 to 3 rather than the normal One-Hand Damage: 1 to 5). Both Armor and Weapons have their maximum durability degraded to [(normal durability - 1)/3], i.e. roughly 33%.
- Superior: Superior items have improved Defense, Durability, Attack Rating, or enhanced Damage.
- Magic: The first items the player will come across of a higher quality are magic items. They have a few extra properties to them chosen at random when the item spawns. Prefixes and suffixes determine what extra properties the item will have. Magic items have a good chance of dropping and a player can increase that chance with other equipped items or charms, jewels and gems.
- Rare: Like magic items, except they have more properties. Not nearly as common as magic items.
- Set: Certain items belong to sets. As more items from the same set are equipped, more bonuses are given to the character, and when all set items have been gathered, a massive bonus is provided. Jewels and Charms cannot be set items. There are also so called class sets. Class set items are extremely rare.
- Unique: These items are the most rare that can be dropped from monsters. Like the name suggests, they are unique, meaning that the odds that they will spawn more than once each game are nearly impossible, and they have fixed properties that stay the same regardless of when they spawn, but the same properties can go a few points up or down. A player can have more than one however.
- Crafted: Crafted items are made by the player by using the Horadric Cube. They are mostly useful in Normal, as they are not nearly as powerful as Sets, Uniques and Runewords once the player reaches Nightmare and beyond.
- Rune Words: The most powerful items in the game are runewords. They were introduced with Patch 1.09. In function, the are like unique items, spawning with the same attributes from game to game. Also, it is worthy to note that some uniques are better than runewords: it is not to say that all are better.
- Armor: Body Armor, Boots, Gloves, Belts, Helms, Barbarian Helms, Druid Pelts, Circlets, Shields, Paladin Shields, Necromancer Shrunken Heads
- Heads: Necromancer Shrunken Heads
- Weapon: Missile Weapons, Melee Weapons, Throwing Weapons
- Combo Weapon: Melee Weapons, Throwing Weapons
- Missile Weapons: Amazon Bows, Bows, Crossbows, Amazon Javelins
- Melee Weapons: Amazon Spears, Javelins, Wands, Staves, Maces, Swords, Daggers, Assassin Katars, Sorceress Orbs, Axes, Spears, Polearms
- Throwing Weapons: Throwing Knives, Throwing Axes, Javelins
- Spears: Javelins, Spears
- Rod: Scepters, Wands, Staves
- Blunt Weapons: Maces, Scepters, Staves, Wands
- Clubs and Hammers are a specific Mace type.
List of Items
|Weapons||Unique Weapons||Armor||Unique Armor||Set Items||Crafted Items|
|Diablo II Items|
|Item Quality • Staffmods • Superior Items • Ethereal Items • Socketed Items • Magic Items • Rare Items • Crafted Items • Charged Items • Set Items • Unique Items • Rune Words • Class-specific Items • Quest Items|