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Items (Diablo III)

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Items are in-game objects that characters can carry in their inventory. It includes equipment, potions, crafting materials and more. As opposed to the previous games in the Diablo franchise, quest items aren't carried in the players inventory and cannot be accessed by the player.

Most items can be traded between players through the Auction House, sold to vendor NPCs, or salvaged for crafting items.

Item Quality[edit]

Ornate Boots of Accuracy

The concept of quality levels is important in the Diablo games and has existed since Diablo I. In the strict sense these refer to the six quality levels of equipment players can find:

  • Inferior: These items are intended to be sell-able items and are not normally worn by the player. Also referred to as "junk". In Diablo III these items are close to worthless in terms of gold value and as such they mostly serve as filler-items that may drop from monsters. "Junk" in its purest form.
  • Common: Most normal items have no attributes associated with them unless they are of superior quality. They are the base item to be modified by other qualities.
  • Magic: Magic items have a few affixes on them that are reflected in the name of the item. For example, on the boots pictured at right, "Ornate" applies a +150% gold sell value to vendors and "of Accuracy" gives the boots an additional dexterity modifier.
  • Rare: Rare items are better magic items, spawning with more random properties. Blizzard has stated that they want rare items to have a chance to be better than legendary items because of the random modifiers.
  • Legendary: Legendary items replace Unique Items from Diablo II. They are powerful items with many preset properties that always appear on the same legendary items, though they also come with a few random properties that differ between items.
  • Set: Set items are similar to legendary items except they also provide additional properties if you equip items of the same set. Some set items can be crafted by an Artisan after finding corresponding recipes or dropped as regular loot at end-game.

Note that rare, legendary and set items can all be viable the most powerful depending on where in the game the player is and how rich the player. Rare items are in theory the best, provided they drop with favorable properties, while legendary and set items provide solid and consistent bonuses. Magic items of an equal level are generally weak however, and common items are always trumped by the other tiers.

Items of common, magic, rare, legendary and set quality can all be crafted by the blacksmith.

Life Cycle Of Items[edit]

Life Cycle Chart

With the introduction of the Auction House, comes a new level of item recycling that had never been seen in a Diablo game. Whereas in Diablo II items more or less drifted around from player to player endlessly rotating, in Diablo III these items can be transformed into many forms.

In Diablo II the ideal life cycle of an item was as follows: Drop > Wear > Trade > Eventually Sold. That's about as far as it went in the best case scenario. This wouldn't be so terrible if gold had any true value in the game, a purpose.

In Diablo III this is the ideal life cycle of an item: Drop > Wear> Trade > Eventually Salvaged > Crafted into new item > Eventually Sold. Not only are there many more things you can do with an item, but when it is eventually sold for gold, that gold can be used to continue feeding the economy, or even better, sunk into one of the many gold sinks, removing it from the game and delaying the build up of gold in the economy.

Item Types[edit]

Armor[edit]

The Equipment Screen

Armor is worn by all characters to increase their defensive capabilities and to increase their survivability. All classes can equip the same pieces of armor (with the exception of a few class-specific item types), and all armor types are only restricted by level and not attributes as were the case in Diablo II and before.

Weapons[edit]

Weapons are very important pieces of gear in Diablo III as skill and spell damage is based on weapon damage. Because of this it is very important for all classes to continually update their gear as they progress through the game through looting and forging, as well as possibly adding gems to it.

All classes can equip all weapon types that aren't class restricted, such as the fist weapons which can only be used by Monks. But while a Wizard could in theory wield a two-handed sword, the properties found on them might not always benefit a Wizard all that much. For instance, Increased Casting Speed is less likely to appear on two-handed swords than it is on wands.

One-Handed Two-Handed Ranged

Miscellaneous[edit]

Health Globes
  • Runestones:(Removed, replaced by Skill Runes) These items are found in seven different quality levels and are inserted into skills to change their function or boost their original performance. They are an integral part to building a character and improving a character's damage output. They come in five varieties: Alabaster, Crimson, Golden, Indigo, and Obsidian.
  • Crafting Materials: Acquired from breaking down items at the Blacksmith, these are used to forge new items.
  • Dyes: These items can be used to recolor equipment in a variety of colors.
The Scroll of Town Portal was initially in the alpha, but has since been replaced with a Town Portal ability available at all times. This ability is gained upon finding Leorics crown in the Defiled Crypt under the Cemetary of the Forsaken in Act 1.
  • Elixirs - Elixirs are used to temporarily raise a certain stat. They are present in the game files but do not appear in-game.
  • Gems - Gems will be returning in Diablo III with a vastly expanded scope. Unlike Diablo II, where gems are found in only 5 qualities, in Diablo III gems will come in fourteen quality levels. Only the five lowest qualities of gem will drop from monsters, while the remaining nine will have to be crafted from those lower quality gems at the Jeweler.
  • Health Globes - Health Globes are a new added item in Diablo III. Rather than relying on potions, players will collect Health Globes as their primary source of healing. In cooperative play, if one player grabs a Health Globe, everyone in their party receives the healing effect. Health Globes come in varying sizes, with larger globes replenishing more health. Though they are not technically items, as they are consumed immediately and never picked up, they drop in much the same fashion.
  • Potions - Health potions are still in the game. However, they are no longer equipped on a potion belt, and have a cool down after use. This is to prevent potion spamming, changing potions to more of an emergency backup.
  • Quest Items: These appear to have originally been in the game, but from beta and onwards these do not appear in the inventory and cannot be interacted with.
  • Recipes - Recipes have been added as random drops. These recipes will be used in conjunction with Artisans to craft new items. The rarest crafted items will come from these random recipe drops.