Difficulty

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Difficulty Pages
{{{Header1}}} Difficulty
{{{Header2}}} Difficulty (Diablo II)
{{{Header3}}} Difficulty (Diablo I)
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In general, monsters in higher difficulties (Hard, Expert, Master) are tougher and their attacks are more devastating. However, greater gold, experience, and item rewards await you on the higher difficulties.

Monster Health Monster Damage Gold Bonus XP Bonus Note Text
Normal 100% 100% 0% 0% This is the baseline Diablo III experience. Start here if you're new to Diablo or haven't played in several months.
Hard 200% 130% 75% 75% This level is recommended for players who've acquired several pieces of rare equipment in Reaper of Souls.
Expert 320% 189% 100% 100% This level is recommended for players who have optimized their equipment further with the right gems and enchantments.
Master 512% 273% 200% 200% Imperial gems can drop from level 61 and higher monsters. This level is recommended for players who have mastered their hero's skills and have several pieces of legendary equipment.
Torment I 819% 396% 300% 300% New legendary items become available at level 70. Only adventurers with the highest level of skill and gear should consider this difficulty.
Torment II 1311% 575% 400% 400%
Torment III 2097% 833% 550% 550%
Torment IV 3355% 1208% 800% 800%
Torment V 5369% 1752% 1.150% 1.150%
Torment VI 8590% 2540% 1.600% 1.600%
Torment VII 18.985% 3604% 1.850% 1.900%
Torment VIII 41.625% 5097% 2.150% 2.425%
Torment IX 91.260% 7208% 2.500% 3.100%
Torment X 200.082% 10.194% 2.900% 4.000%
Torment XI 438.669% 14.416% 3.350% 5.000%
Torment XII 961.759% 20.387% 3.900% 6.400%
Torment XIII 2.108.607% 28.832% 4.500% 8.200%