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Horadric Cube Recipes (Diablo II)

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[] What is it?

The Horadric Cube is a quest item obtained in Act II which can be used to complete several quests. In addition to that task, it can be also used as a permanent backpack to store additional items and create new ones.

[] How do you use it?

You can place items into the Horadric Cube by picking them up and dragging them over the Horadric Cube. You will hear a sound when the item is placed into the Cube. You can also open up the Cube by right clicking on it like a Tome. Drag items from your inventory into the Cube. (A new inventory for the cube will open.)

Now to really use it you just put in the ingredients of the recipe and hit the transmute button (right click the Horadric Cube and hit the button right below it's inventory.)

[] Recipes

Note: Sometimes you see a formula with weird words. To explain them:
ilvl = Item Level
clvl = Char Level

[] Runes

3 1
3 1
3 1
3 1
3 1
3 1
3 1
3 1
3 1
3 + 1 1
3 + 1 1
3 + 1 1
3 + 1 1
These combinations only work for Single Player, Open, or Ladder Characters.
3 + 1 1
3 + 1 1
3 + 1 1
3 + 1 1
3 + 1 1
3 + 1 1
3 + 1 1
2 + 1 1
2 + 1 1
2 + 1 1
2 + 1 1
2 + 1 1
2 + 1 1
2 + 1 1
2 + 1 1
2 + 1 1
2 + 1 1
2 + 1 1
2 + 1 1

[] Gems

3 1
3 1
3 1
3 1
3 1
3 1
3 1
3 1
3 1
3 1
3 1
3 1
3 1
3 1
3 1
3 1
3 1
3 1
3 1
3 1
3 1
3 1
3 1
3 1
3 1
3 1
3 1
3 1

[] Jewelery

3 1

Save any unwanted rings for the chance of getting a high quality amulet.
Formula: ilvl = int(.75 * clvl).
This means at Character Level 65 , ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available.
At Character Level 99, ilvl = 74. It is not possible to create a +2 skills amulet with this recipe, because those have at least a ilvl of 90.

3 1

Save any unwanted amulets for the chance of getting a high quality ring.
Formula: ilvl = int(.75 * clvl).
This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available. (Works the same as with rings.)

1 + 1 + 1 1 Ring (21-30% Poison Resistance)
1 + 1 + 1 1 Ring (21-30% Fire Resistance)
1 + 1 + 1 1 Ring (21-30% Cold Resistance)
1 + 1 + 1 1 Ring (21-30% Lightning Resistance)
1 + 1 + 1 + 1 + 1 + 1 + 1 1 Amulet (16-25% Resist All)

[] General Items

3 + 1 Item + Add 1 Socket To a Item

Rare Items can only have one socket. You cannot add sockets to items that don't normally have sockets.

1 + 1 Item + 1 High Quality New Item of the same type

This formula has the possibility of creating a higher quality Rare Item.
Formula: ilvl = int(.66 * clvl) + int(.66 * ilvl)
That is, the ilvl will be equal to .66 times your clvl (rounded down) plus .66 times the input item's ilvl (also rounded down).


Example: You are level 80 and the rare item is level 65.
(.66 * 80) + (.66 * 65) = ilvl 92

6 + 1 Item 1 Random Item of the same type

You can use this formula to get another chance at a Rare Item of the same type.
Formula: ilvl = int(.4 * clvl) + int(.4 * ilvl)
This formula will not work on items larger than 3x2.


Example: You are level 80 and the rare item is level 65.
(.4 * 80) + (.4 * 65) = ilvl 58

3 or or or or or or + 1 Item 1 Random Item of the same type

You can use this formula to get another chance at a Magic Item of the same type.
Formula: ilvl = ilvl.
This means that the ilvl of the output is exactly the same as the ilvl of the input.
Rare Items cannot be used with this formula to create new Rare Items. You can also use this on Charms and Jewels.

1 + 1 + Any Socketed Item Remove items from sockets

Warning: This will destroy any gems, runes, or jewels you have socketed.

3 + 3 + 1 Chipped Gem 1

Any grade of Health/Mana Potion can be used. You can also use chipped skulls.

3 + 3 + 1 Gem Normal 1

Any grade of Health/Mana Potion can be used. You can also use skulls in the place of Gems.

3 1
3 + Healing Potion 1
2 Quiver of Bolts 1 Quiver of Arrows

Random quantity of Arrows produced.

2 Quiver of Arrows 1 Quiver of Bolts

Random quantity of Bolts produced.

[] Weapons

1 + 1 Quiver of Arrows 1 Stack of

Any class/type of Spear can be used. Random quantity of javelins produced.

1 + 1

Any class/type of Axe can be used (i.e. magic/socketed/non magical axe/etc). Random quantity of throwing axes produced.


4 (any type) + 1 (any type) + 1 Magical Sword 1 A Magic Sword of the

You can use this formula to get a Life Stealing sword.
Formula: ilvl = 30 (always).
The sword will always have the "of the Leech" suffix (4-5% Life Stolen Per Hit) and has a chance at getting a prefix as well. The type of sword is retained. For example, a short sword as input will give a short sword as output.

1 (any type) + 1 (any type and quality) + 1 (any quality) + 1 (any type and quality) 1 Class Weapon

Formula: ilvl=50 (always).
The polearm will always have the Savage prefix (66-80% Enhanced Damage) and has a chance at getting a suffix as well. The polearm will be one of the following, selected randomly: Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, War Scythe (put another way, any normal polearm or any exceptional polearm other than Bec-de-Corbin and Grim Scythe).

3 or or or or or or + 1 Socketed Normal Weapon 1 Socketed Weapon

Formula: ilvl=30 (always).
This takes a socketed weapon and makes it a magic socketed weapon with a random number of sockets (it gets 1-2 sockets).
This allows you to get new magic bonuses on an otherwise non magical weapon.
The original weapon properties will be removed (rerolled) when the new weapon is created.

3 or or or or or or + 1 Weapon Socketed Weapon

Formula: ilvl=25 (always).
This adds sockets to a magic weapon (it gets 1-2 sockets). The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets.

3 or or or or or or + 1 Weapon Socketed Weapon

Formula: ilvl=30 (always).
This adds sockets to a magic weapon (it gets 1-2 sockets). The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets.


  • 1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon -> Socketed Weapon of same type

The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.


  • 1 Eld Rune + 1 Chipped Gem + Low Quality Weapon -> Normal Quality Weapon of same type

Formula: ilvl = 1 (always). That is, regardless of what the ilvl was beforehand, it will be set to 1.


  • 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon -> Exceptional Version of Weapon

This formula changes the base item type from the normal to exceptional version. For example an Axe is turned into a Cleaver. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain.


  • 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon -> Elite Version of Weapon (Single Player, Ladder Only)

This formula changes the base item type from the exceptional to elite version. For example a Cleaver is turned into a Small Crescent. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will remain.


  • 1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon -> Exceptional Rare Weapon


  • 1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon -> Elite Rare Weapon


  • 1 Ort Rune + Weapon -> Fully Repaired Weapon

Use this Rune + Your Horadric Cube to repair your weapon. You cannot repair Ethereal items.

  • 1 Ort Rune + 1 Chipped Gem (any kind) + Weapon -> Fully Repaired and Recharged Weapon

You cannot repair ethereal weapons.

[] Armor

  • 1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 Skulls (any quality) -> Magic Shield of Spikes

Formula: ilvl=30 (always). The shield will always have the "of Spikes" suffix (Attacker Takes Damage of 4-6) and has a chance at getting a prefix as well. The type of shield is retained, and any type of shield (including paladin shields and necromancer shrunken heads) works as input.


  • 1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor -> Socketed Body Armor of same type

The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 3 sockets, there's a 2/4 chance of getting 2 sockets and a 1/4 chance of getting 1 or 2 socket(s).


  • 1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm -> Socketed Helm of same type

The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 2/3 chance of getting 2 sockets and a 1/3 chance of getting 1 socket.


  • 1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield -> Socketed Shield of same type

The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 3/4 chance of getting 2 sockets and a 1/4 chance of getting 1 socket.


  • 1 El Rune + 1 Chipped Gem + Low Quality Armor -> Normal Quality Armor of same type

Formula: ilvl = 1 (always). That is, regardless of what the ilvl was beforehand, it will be set to 1.


  • 1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor -> Exceptional Version of Armor

This formula changes the base item type from the normal to exceptional version. For example Quilted Armor is turned into Ghost Armor. This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot for example use this formula to transform Greyform into The Spirit Shroud. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields.


  • 1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor -> Elite Version of Armor (Single Player, Ladder Only)

This formula changes the base item type from the exceptional to elite version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT convert the item to the Elite Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.


  • 1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor -> Exceptional Rare Armor

The item type is upgraded.


  • 1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon -> Elite Rare Weapon


  • 1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor -> Elite Rare Armor


  • 1 Ral Rune + 1 Flawed Gem (any kind) + Armor -> Fully Repaired and Recharged Armor

You cannot repair ethereal armor. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.


[] Quest/Other

  • Wirt's Leg + A Tome of Town Portal -> Secret Cow Level

You must Transmute in the Act I Rogue Encampment. You must have already killed Baal in the same Difficulty Level. One time per Difficulty Level.

Tip: if you lead the Cows around the Red Portal and die, you may not be able to fight your way back inside. Try to run in as far as you can and open up an escape Town Portal for backup.


  • Staff of Kings + Viper Amulet -> Horadric Staff

Use the Horadric Staff to open Tal Rasha's Tomb in Act II


  • Khalim's Eyes + Khalim's Heart + Khalim's Brain + Khalim's Flail -> Khalim's Will

Use Khalim's Will to destroy the Compelling Orb and enter the Durance of Hate in Act III.