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Holy Bolt (Diablo II)

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Holy Bolt Icon.png Holy Bolt
Bolt of energy that damages undead, or heals friendly units.
Class: Paladin
Skill Tree: Combat Skills
Required Level: 6
Damage Type: Magic
Cast Delay: -
Active
Prerequisites: None
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 2 2 2.1 2.1 2.2 2.3 2.3 2.4 2.5 2.5
Damage 8-16 16-24 24-32 32-40 40-48 48-56 56-64 64-72 74-83 84-94
Healing 1-6 3-10 5-14 7-18 9-22 11-26 13-30 15-34 17-38 19-42
{{{Variable B}}} {{{B1}}} {{{B2}}} {{{B3}}} {{{B4}}} {{{B5}}} {{{B6}}} {{{B7}}} {{{B8}}} {{{B9}}} {{{B10}}}
{{{Variable C}}} {{{C1}}} {{{C2}}} {{{C3}}} {{{C4}}} {{{C5}}} {{{C6}}} {{{C7}}} {{{C8}}} {{{C9}}} {{{C10}}}
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 2.6 2.6 2.7 2.8 2.8 2.9 3 3 3.1 3.1
Damage 94-105 104-116 114-127 124-138 134-149 144-160 157-175 170-190 183-205 196-220
Healing 21-46 23-50 25-54 27-58 29-62 31-66 33-70 35-74 37-78 39-82
{{{Variable B}}} {{{B11}}} {{{B12}}} {{{B13}}} {{{B14}}} {{{B15}}} {{{B16}}} {{{B17}}} {{{B18}}} {{{B19}}} {{{B20}}}
{{{Variable C}}} {{{C11}}} {{{C12}}} {{{C13}}} {{{C14}}} {{{C15}}} {{{C16}}} {{{C17}}} {{{C18}}} {{{C19}}} {{{C20}}}
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
Blessed Hammer +50% Magic Damage Per Level
Fist of the Heavens +50% Magic Damage Per Level
Prayer +15% Life Healed Per Level
{{{Synergy4}}} {{{Synergy Effect4}}}
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

[edit] Description

Holy Bolt is the only direct-heal spell in the entire game. This could in theory make the Paladin viable as a party healer, but as the difficulty increases, this skill suffers. The healing amount simply doesn't scale well enough with the hp development of characters and damage output of monster. Any party probably has much more power and survivability is the paladin, instead of healing party members, fights himself and provides offensive auras and skills.

As an attack skill, it also has limited use. While it ignores magic resist of the undead, it is extremely limiting in that it only can damage undead. That, and Blessed Hammer is a much more powerful alternative.

[edit] Lore

The Paladin can learn to summon bolts formed of pure, righteous energies. These projectiles are vessels of life, bane to the undead, and succor to the faithful. At the battle of Taelohn Bridge, the villagers feared the day was lost when an army of the walking dead besieged them. Just as the battered militia was about to be overwhelmed, a small band of Paladins appeared. Wading through the rotting carcasses of the living dead and hurling spheres of pure Light that expelled the evil controlling the battling corpses while renewing the strength of the remaining villagers.[1]

[edit] References

  1. Diablo II Manual, page 78. Blizzard Entertainment, 2000.