Fury (The Hell)

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This data is according to the version 1.216

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Fury temporary increases some of character's parameters, while decreasing some other parameters. In most situations, benefits outweigh penalties and characters spend under the effects of Fury most of the game.

Fury effects vary for character classes:

  • Paladin: +clvl/2 accuracy, +clvl/2 AC, +clvl*2 base damage, -2 slvl, +clvl/4 DFE.
  • Scout: +clvl*2 damage, -clvl AC, -clvl accuracy, +clvl/4 DFE.
  • Mage: +2 slvl, +clvl*2 maxCurMana, -clvl/2 AC, +clvl/4 DFE.
  • Monk: -clvl/2 AC, -1 slvl, +clvl*2 base damage, -clvl/4 DFE, +clvl/4 all resists.
  • Assassin: +clvl/2 AC, +clvl*2 base damage, +clvl/4 DFE, +clvl/4 all resists.
  • Gladiator: +clvl/2 accuracy, -clvl slvl, +4*clvl base damage, -clvl/2 AC, -clvl/2 DFE.

Additionally, for all classes except Assassin and Mage, arrows split into 3. It's the same as the multishot effect on bows. The autocliker integrated into the mod automatically uses the delay necessary for the arrows to split. Firing normal arrows under Fury is possible by repeated manual clicking.

Note: when under Fury, Gladiator practically becomes unable to cast any spells except his class skill Aegis.

DFE cannot go lower than Vitality/difficulty-based limit allows.

Fury cannot be casted if current Life is below clvl value (for ex., with current Life of 33 and clvl of 34).

The Fury duration is (30 + 0,5 * slvl) seconds.

Mana cost: (21 - slvl), minimum 10

Minimum Magcur to read the book: 15

Hotkey: F1

Diablo: The Hell is a free modification of Diablo: Hellfire. It features many minor improvements and bug fixes, which combined greatly enhances the players experience over the original game. If you are thinking about replaying the original Diablo, try Diablo: The Hell instead. Start by reading the getting started guide.