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Median XL
Median XL
Modder Brother Laz
Latest Release Omega
Game Diablo II: Lord of Destruction
Patch Version 1.10, 1.11, 1.12, 1.13
Platform Windows
Homepage Homepage
Forum Forum
Changelog Changelog
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Items[]

The items in Median XL are broken into 6 tiers and exceptional/elite items are removed. A new category sacred is also added. They are denoted with a (1) at the end of the base item name for tier one and so on.

Regular item breakdown
Tier one is found in all vendors in all 3 difficulties
Tier two starts showing up in act 2 Hatred
Tier three starts showing up in act 4 Hatred
Tier four starts showing up in act 1 Terror
Tier five starts showing up in act 3 Terror
Tier six starts showing up in act 1 Destruction

Sacred Items[]

Usage
Sacred items can be used in many ways. They can be crafted, found as sets. or even found as uniques. They all have a high level requirement and also have high strength or dexterity requirement.
Sets
The old sets in Diablo 2 are replaced with 29 new sets which can only be found in level 121 areas. This includes most of the Uberlevels in Destruction. They have a level 100 requirement,have strength and dexterity requirements in the mid 400s or higher, and spawn with full sockets. Some of them are easy to find while others are near impossible to find.
Uniques
There are about 100 Sacred uniques that can only be found in level 121 areas. Some of these items are even more powerful than sets. They also have a level 100 requirement and spawn with full sockets. Ethereal Uniques are a lot rarer because of the added defense or damage bonuses. But as a result they have less curability.

Crafted Items[]

There are also crafted items. They can be made by cubing Shrines which are relics from the past with Sacred rare, set or unique items. Each shrine used has different results for the item. It could be oriented towards fire elemental damage, Vitality, or even magic and gold find. These items come with full sockets and mystic orbs have a double effect on them.

Blessed Items[]

In Addition any crafted item or rare/honorific sacred item can be blessed again using a shrine. To do this, cube the item with an Arcane Crystal and the given shrine. It can only be done once.

Honorific Items[]

Honorific items can also be made from any type of tiered item or sacred item. They allow you to create items from scratch using mystic orbs. These items come with full sockets and mystic orbs have a double effect on them too.


Other Items[]

Uberlevel Items[]

Class Charms
For each character in Median XL there is a class charm for him/her. This charm can be only gotten in Kurast 3000 BA
Sacred Sunstone : Amazon class charm
Shadow Vortex : Assassin class charm
Worldstone Orb : Barbarian class charm
Caoi Dulra Fruit : Druid class charm
Soulstone Shard : Necromancer class charm
Eye of Divinity : Paladin class charm
Nexus Crystal : Sorceress class charm
Charms
For each uberlevel on destruction difficulty and sometimes on lower difficulties there is a 1/6 chance that when killing a certain unique in that level a charm will drop.
Charm List
Trophies
For each uberlevel on destruction difficulty there is a 2% chance that it will drop a trophy when killing the unique in that level. Cube the Charm with the Trophy to unlock more bonuses.
Trophy List

Gems[]

There are 5 new types of gems in Median XL.
Gems overall drop less frequently in higher level areas. The easiest way to find gems is to go to Act 1 with a very small amount of Magic Find.
Gems can be used in many Recipies
In addition to these recipes, Gems can also be used in Gemwords which consist of a number of jewels (0-5) and a gem. The amount of jewels in the item before you socket it with a gem determines how much more of a effect it has.
Jewel Number 0 1 2 3 4 5
Gem Bonus 2 3 4 5 6 7

Regular Gems

Gem Name Image Gem Level Gem Grade Weapon Effect Armor Effect Shield Effect
Amber Chippedamber (Median XL) 1 Chipped 1% Reanimate As: Death Gnat Lightning Resist +4% Slows Attacker by 1%
Flawedamber (Median XL) 5 Flawed 2% Reanimate As: Death Gnat Lightning Resist +8% Slows Attacker by 2%
Normalamber (Median XL) 12 Normal 3% Reanimate As: Death Gnat Lightning Resist +12% Slows Attacker by 3%
Flawlessamber (Median XL) 15 Flawless 4% Reanimate As: Death Gnat Lightning Resist +16% Slows Attacker by 4%
Perfectamber (Median XL) 18 Perfect 5% Reanimate As: Death Gnat Lightning Resist +20% Slows Attacker by 5%
Amethyst Chippedamethyst 1 Chipped 10% Bonus to Attack Rating 1% Bonus to Dexterity +2 Mana when Struck by an Enemy
Flawedamethyst 5 Flawed 20% Bonus to Attack Rating 2% Bonus to Dexterity +4 Mana when Struck by an Enemy
Normalamethyst 12 Normal 30% Bonus to Attack Rating 3% Bonus to Dexterity +6 Mana when Struck by an Enemy
Flawlessamethyst 15 Flawless 40% Bonus to Attack Rating 4% Bonus to Dexterity +8 Mana when Struck by an Enemy
Perfectamethyst 18 Perfect 50% Bonus to Attack Rating 5% Bonus to Dexterity +10 Mana when Struck by an Enemy
Bloodstone Chippedbloodstone (Median XL) 1 Chipped +2% Bonus to Summoned Minion Life Fire Resist +4% +1% Bonus to Summoned Minion Resistances
Flawedbloodstone (Median XL) 5 Flawed +4% Bonus to Summoned Minion Life Fire Resist +8% +2% Bonus to Summoned Minion Resistances
Normalbloodstone (Median XL) 12 Normal +6% Bonus to Summoned Minion Life Fire Resist +12% +3% Bonus to Summoned Minion Resistances
Flawlessbloodstone (Median XL) 15 Flawless +8% Bonus to Summoned Minion Life Fire Resist +16%, +1% to Maximum Fire Resist +4% Bonus to Summoned Minion Resistances
Perfectbloodstone (Median XL) 18 Perfect +10% Bonus to Summoned Minion Life Fire Resist +20%, +2% to Maximum Fire Resist +5% Bonus to Summoned Minion Resistances
Diamond Chippeddiamond 1 Chipped +1% to Spell Damage 1% Bonus to Strength All Resists +1%
Flaweddiamond 5 Flawed +2% to Spell Damage 2% Bonus to Strength All Resists +2%
Normaldiamond 12 Normal +3% to Spell Damage 3% Bonus to Strength All Resists +3%
Flawlessdiamond 15 Flawless +4% to Spell Damage 4% Bonus to Strength All Resists +4%
Perfectdiamond 18 Perfect +5% to Spell Damage 5% Bonus to Strength All Resists +5%
Emerald Chippedemerald 1 Chipped +2 to Maximum Damage Regenerate Life +4 Poison Resist +6%
Flawedemerald 5 Flawed +4 to Maximum Damage Regenerate Life +8 Poison Resist +12%
Normalemerald 12 Normal +6 to Maximum Damage Regenerate Life +12 Poison Resist +18%
Flawlessemerald 15 Flawless +8 to Maximum Damage Regenerate Life +16 Poison Resist +24%
Perfectemerald 18 Perfect +10 to Maximum Damage Regenerate Life +20 Poison Resist +30%
Onyx Chippedonyx (Median XL) 1 Chipped +2% Bonus to Summoned Minion Damage Cold Resist +4% 1% Chance of Uninterruptable Attack
Flawedonyx (Median XL) 5 Flawed +4% Bonus to Summoned Minion Damage Cold Resist +8% 2% Chance of Uninterruptable Attack
Normalonyx (Median XL) 12 Normal +6% Bonus to Summoned Minion Damage Cold Resist +12% 3% Chance of Uninterruptable Attack
Flawlessonyx (Median XL) 15 Flawless +8% Bonus to Summoned Minion Damage Cold Resist +16% 4% Chance of Uninterruptable Attack
Perfectonyx (Median XL) 18 Perfect +10% Bonus to Summoned Minion Damage Cold Resist +20% 4% Chance of Uninterruptable Attack
Ruby Chippedruby 1 Chipped +2 to Life after each Kill 1% Bonus to Vitality Fire Resist +6%
Flawedruby 5 Flawed +4 to Life after each Kill 2% Bonus to Vitality Fire Resist +12%
Normalruby 12 Normal +6 to Life after each Kill 3% Bonus to Vitality Fire Resist +18%
Flawlessruby 15 Flawless +8 to Life after each Kill 4% Bonus to Vitality Fire Resist +24%
Perfectruby 18 Perfect +10 to Life after each Kill 5% Bonus to Vitality Fire Resist +30%
Sapphire Chippedsapphire 1 Chipped +2 to Mana after each Kill +1% Bonus to Buff/Debuff/Cold Skill Duration Cold Resist +6%
Flawedsapphire 5 Flawed +4 to Mana after each Kill +2% Bonus to Buff/Debuff/Cold Skill Duration Cold Resist +12%
Normalsapphire 12 Normal +6 to Mana after each Kill +3% Bonus to Buff/Debuff/Cold Skill Duration Cold Resist +18%
Flawlesssapphire 15 Flawless +8 to Mana after each Kill +4% Bonus to Buff/Debuff/Cold Skill Duration Cold Resist +24%
Perfectsapphire 18 Perfect +10 to Mana after each Kill +5% Bonus to Buff/Debuff/Cold Skill Duration Cold Resist +30%
Topaz Chippedtopaz 1 Chipped +6 Energy Factor to Spell Damage 1% Bonus to Energy Lightning Resist +6%
Flawedtopaz 5 Flawed +7 Energy Factor to Spell Damage 2% Bonus to Energy Lightning Resist +12%
Normaltopaz 12 Normal +8 Energy Factor to Spell Damage 3% Bonus to Energy Lightning Resist +18%
Flawlesstopaz 15 Flawless +9 Energy Factor to Spell Damage 4% Bonus to Energy Lightning Resist +24%
Perfecttopaz 18 Perfect +10 Energy Factor to Spell Damage 5% Bonus to Energy Lightning Resist +30%
Turquoise Chippedturquoise (Median XL) 1 Chipped Regenerate Mana +2% Poison Resist +4% 5% Better Chance of Getting Magic Items
Flawedturquoise (Median XL) 5 Flawed Regenerate Mana +4% Poison Resist +8% 10% Better Chance of Getting Magic Items
Normalturquoise (Median XL) 12 Normal Regenerate Mana +6% Poison Resist +12% 15% Better Chance of Getting Magic Items
Flawlessturquoise (Median XL) 15 Flawless Regenerate Mana +8% Poison Resist +16%, +1% to Maximum Poison Resist 20% Better Chance of Getting Magic Items
Perfectturquoise (Median XL) 18 Perfect Regenerate Mana +10% Poison Resist +20%, +2% to Maximum Poison Resist 25% Better Chance of Getting Magic Items
Rainbow Stone Chippedrainbowstone (Median XL) 1 Chipped 1% Crushing Blow +4 Crafting Points 2% Curse Length Reduction
Flawedrainbowstone (Median XL) 5 Flawed 2% Crushing Blow +8 Crafting Points 4% Curse Length Reduction
Normalrainbowstone (Median XL) 12 Normal 3% Crushing Blow +12 Crafting Points 6% Curse Length Reduction
Flawlessrainbowstone (Median XL) 15 Flawless 4% Crushing Blow +16 Crafting Points 8% Curse Length Reduction
Perfectrainbowstone (Median XL) 18 Perfect 5% Crushing Blow +20 Crafting Points 10% Curse Length Reduction
Skull Chippedskull 1 Chipped +7% Enhanced Damage +7% Enhanced Defense Poison Length Reduced by 1%
Flawedskull 5 Flawed +9% Enhanced Damage +9% Enhanced Defense Poison Length Reduced by 2%
Normalskull 12 Normal +11% Enhanced Damage +11% Enhanced Defense Poison Length Reduced by 3%
Flawlessskull 15 Flawless +13% Enhanced Damage +13% Enhanced Defense Poison Length Reduced by 4%
Perfectskull 18 Perfect +15% Enhanced Damage +15% Enhanced Defense Poison Length Reduced by 5%

Runes[]

Classic Runes[]

Rune Name Image Rune Level Weapon Effect Armor Effect Shield Effect Difficulty
El El Rune 11 +5 to Light Radius +1 to Light Radius +1 to Light Radius Hatred
Eld Eld Rune 11 25% Bonus to Attack Rating 25% Bonus to Attack Rating 25% Bonus to Attack Rating Hatred
Tir Tir Rune 13 +75% Extra Gold from Monsters +50% Extra Gold from Monsters +50% Extra Gold from Monsters Hatred
Nef Nef Rune 13 +15% Bonus to Poison Skill Duration +10% Bonus to Poison Skill Duration +10% Bonus to Poison Skill Duration Hatred
Eth Eth Rune 15 +10 to Maximum Damage +5 to Maximum Damage +5 to Maximum Damage Hatred
Ith Ith Rune 15 +15% Enhanced Damage +15% Enhanced Defense +15% Enhanced Defense Hatred
Tal Tal Rune 17 +5 to All Attributes +5 to All Attributes +5 to All Attributes Hatred
Ral Ral Rune 19 +55% to Fire Spell Damage +5% to Fire Spell Damage +5% to Fire Spell Damage Hatred
Ort Ort Rune 21 +5% to Lightning Spell Damage +5% to Lightning Spell Damage +5% to Lightning Spell Damage Hatred
Thul Thul Rune 23 +5% to Cold Spell Damage +5% to Cold Spell Damage +5% to Cold Spell Damage Hatred
Amn Amn Rune 25 25% Damage Reflected 25% Damage Reflected 25% Damage Reflected Hatred
Sol Sol Rune 27 +5% to Poison Spell Damage +5% to Poison Spell Damage +5% to Poison Spell Damage Hatred
Shael Shael Rune 29 +10 to Strength +10 to Strength +10 to Strength Hatred
Dol Dol Rune 31 +10 to Minimum Damage +5 to Minimum Damage +5 to Minimum Damage Hatred
Hel Hel Rune 33 +5% to Physical/Magic Spell Damage +5% to Physical/Magic Spell Damage +5% to Physical/Magic Spell Damage Terror
Io Io Rune 35 5% Bonus to Dexterity 5% Bonus to Dexterity 5% Bonus to Dexterity Terror
Lum Lum Rune 37 +20% Better Chance of Getting Magic Items +20% Better Chance of Getting Magic Items +20% Better Chance of Getting Magic Items Terror
Ko Ko Rune 39 5% Bonus to Strength 5% Bonus to Strength 5% Bonus to Strength Terror
Fal Fal Rune 41 +10 to Dexterity +10 to Dexterity +10 to Dexterity Terror
Lem Lem Rune 43 +2% to Experience Gained +2% to Experience Gained +2% to Experience Gained Terror
Pul Pul Rune 45 Fire Resist +40% Fire Resist +30% Fire Resist +30% Terror
Um Um Rune 47 5% Bonus to Energy 5% Bonus to Energy 5% Bonus to Energy Terror
Mal Mal Rune 49 Poison Resist +40% Poison Resist +30% Poison Resist +30% Terror
Ist Ist Rune 51 +10 to Energy +10 to Energy +10 to Energy Terror
Gul Gul Rune 53 Cold Resist +40% Cold Resist +30% Cold Resist +30% Terror
Vex Vex Rune 55 Half Freeze Duration Half Freeze Duration Half Freeze Duration Terror
Ohm Ohm Rune 57 5% Bonus to Vitality 5% Bonus to Vitality 5% Bonus to Vitality Terror
Lo Lo Rune 59 Lightning Resist +40% Lightning Resist +30% Lightning Resist +30% Terror
Sur Sur Rune 61 +25 Crafting Points +25 Crafting Points +25 Crafting Points Terror
Ber Ber Rune 63 10% Uninterruptable Attack 5% Uninterruptable Attack 5% Uninterruptable Attack Terror
Jah Jah Rune 65 +25% Enhanced Damage +25% Enhanced Defense +25% Enhanced Defense Terror
Cham Cham Rune 67 +10 to Vitality +10 to Vitality +10 to Vitality Terror
Zod Zod Rune 69 Slows Target by 5% Slows Attacker by 5% Slows Attacker by 5% Terror

Median XL Runes[]

In addition to this there are also 17 new runes above Zod. The drop rates are also fixed so you may actually see a Zod now but the higher runes are harder to find. Finally there are 6 Great runes which can only be found in Fauztinville and Toraja in Destruction difficulty. You may clear the entire level just to only find 1 Great rune at most. Sometimes you may not even find one so keep farming.

Rune Name Image Rune Level Weapon Effect Armor Effect Shield Effect Difficulty
Sha Sha (Median XL) 72 15% Increased Attack Speed 15% Increased Attack Speed 15% Increased Attack Speed Terror
Lah Lah (Median XL) 75 3% Bonus to All Attributes 3% Bonus to All Attributes 3% Bonus to All Attributes Terror
Kur Kur (Median XL) 78 15% Faster Run/Walk 15% Faster Run/Walk 15% Faster Run/Walk Terror
Ix Ix (Median XL) 81 15% Faster Cast Rate 15% Faster Cast Rate 15% Faster Cast Rate Terror
Thur Thur (Median XL) 84 50% Bonus to Summoned Minion Attack Rating 50% Bonus to Summoned Minion Attack Rating 50% Bonus to Summoned Minion Attack Rating Terror
Nas Nas (Median XL) 87 +10% Bonus to Summoned Minion Life +10% Bonus to Summoned Minion Life +10% Bonus to Summoned Minion Life Terror
Ath Ath (Median XL) 90 15% Faster Hit Recovery 15% Faster Hit Recovery 15% Faster Hit Recovery Terror
Kra Kra (Median XL) 94 +5% Bonus to Summoned Minion Resistances +5% Bonus to Summoned Minion Resistances +5% Bonus to Summoned Minion Resistances Terror
Vith Vith (Median XL) 98 +5% Increased Healing Rate from Potions +5% Increased Healing Rate from Potions +5% Increased Healing Rate from Potions Terror
No No (Median XL) 100 15% Faster Block Rate 15% Faster Block Rate 15% Faster Block Rate Terror
Yul Yul (Median XL) 100 +10% Bonus to Summoned Minion Damage +10% Bonus to Summoned Minion Damage +10% Bonus to Summoned Minion Damage Terror
Thai Thai (Median XL) 100 All Resists +15% All Resists +15% All Resists +15% Terror
Rha Rha (Median XL) 100 +200 Defense +200 Defense +200 Defense Terror
Xar Xar (Median XL) 100 Increase Maximum Life and Mana 2% Increase Maximum Life and Mana 2% Increase Maximum Life and Mana 2% Terror
Nih Nih (Median XL) 100 10% Bonus to Buff/Debuff/Cold Skill Duration 10% Bonus to Buff/Debuff/Cold Skill Duration 10% Bonus to Buff/Debuff/Cold Skill Duration Terror
Lai Lai (Median XL) 100 Enhanced Weapon Damage +5% Enhanced Weapon Damage +5% Enhanced Weapon Damage +5% Terror
On On (Median XL) 100 Total Character Defense Plus 5% Total Character Defense Plus 5% Total Character Defense Plus 5% Terror

Great Runes[]

In addition to this there are also 6 new runes designed for end game players. These are found in Fauztinville and Toraja in the destruction difficulty. They can be dropped from any monster in those levels.

Rune Name Image Rune Level Weapon Effect Armor Effect Shield Effect Difficulty Location
Taha Taha (Median XL) 100 +40 to Maximum Damage +20 to Maximum Damage +20 to Maximum Damage Destruction Fauztinville
Ghal Ghal (Median XL) 100 +15 Energy Factor to Spell Damage +5 Energy Factor to Spell Damage +5 Energy Factor to Spell Damage Destruction Fauztinville
Qor Qor (Median XL) 100 Requirements -12% Requirements -12% Requirements -12% Destruction Fauztinville
Krys Krys (Median XL) 100 Target Takes Additional Damage of 100 Target Takes Additional Damage of 25 Target Takes Additional Damage of 25 Destruction Toraja
Auhe Auhe (Median XL) 100 Regenerate Mana +15% Regenerate Mana +5% Regenerate Mana +5% Destruction Toraja
Sha'ad Shaad (Median XL) 100 +30% Enhanced Damage +30% Enhanced Defense +30% Enhanced Defense Destruction Toraja

Reagents[]

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Shrines[]

Found in late terror and Destruction, these shrines can be used to craft or bless items. They each come with 10 charges and look like crosses. Each shrine adds a certain set of bonuses among with several random affixes to the newly crafted item.

Shrine Specific Bonuses[]

Shrine name Type Effect 1 Effect 2 Effect 3
Abandoned Weapons/Armor () % to Attack Rating () % Bonus to Dexterity () # to Dexterity
Creepy Weapons/Armor () % Chance of Crushing Blow () % Bonus to Strength () # to Strength
Eerie Weapons/Armor () # to Energy Factor () % Bonus to Energy () # to Energy
Fascinating Weapons/Armor () % to Fire Spell Damage () -Enemy Fire Resistance () -% Maximum Mana
Gloomy Weapons/Armor () % Chance of Uninterruptable () Damage Reduced By # () % Enhanced Defense(Only spawns on armours)
Hidden Weapons/Armor () % Chance to Reanimate as " "
Magical Weapons/Armor () % Bonus to Summoned Minion Life () % Bonus to Summoned Minion Resistances
Ornate Weapons/Armor () % to Lightning Spell Damage () -Enemy Lightning Resistance () -% Maximum Mana
Quiet Weapons/Armor () % Bonus to Vitality () # to Vitality () % Increased Healing Rate from Potions
Sacred Weapons/Armor () % to Cold Spell Damage () -Enemy Cold Resistance () -% Maximum Mana
Shimmering Weapons/Armor () % to Poison Spell Damage () -Enemy Poison Resistance () -% Maximum Mana
Spiritual Weapons/Armor () % Better Chance of Getting Magic Items () % Extra Gold from Monsters
Stone Weapons/Armor () All Resists % () Magic Damage Reduced By #
Tainted Weapons/Armor () % Bonus to Summoned Minion Attack Rating () % Bonus to Summoned Minion Damage
Weird Weapons/Armor () # to Maximum Damage () # to Minimum Damage () % Enhanced Damage (Will Only Appear on Weapons.)

Mystic Orbs[]

Mysticorbs (Median XL)

Example of Orbs

There are two kinds of Mystic orbs. The first one can be brought from vendors and usually cost around 25,000 gold. These can also be dropped from enemies, chests, and other clickable objects. These orbs add 2 to the item level with the desired mod. On the other hand, there are also unique mystic orbs which are a lot harder to find and add more bonuses than the regular mystic orbs. The unique mystic orbs add 10 to the item level instead.

Unique Mystic Orbs[]

Unique Mystic Orbs are best used with honorific or crafted items cause they double the bonuses added. They have a 1/256 chance of dropping. Each also has a 10 level requirement penalty.

List of UMOs

UMO name Type Effect 1 Effect 2 Effect 3 Effect 4
Solitude Armor 40 Crafting points 1% Chance to cast level 4 banish when struck 1% Bonus to all attributes 5% Bonus to buff/debuff/cold skill duration
Idol of Stars Armor 4 to Strength 4 to Dexterity 3 to Vitality 3 to Energy
The Moon Crystal Armor 5% Faster Cast Rate 5% Cold Resist 5% Lighting Resist Regenerate Mana 10%
Auriel's Focus Armor 2% Bonus to Energy Factor 25% Enhanced Defense 10 to Energy Poison Length Reduced by 2%
Nagapearl Armor Stun Attack 40% Extra Gold From Monsters 10% Better Chance of Getting Magic Items
Vizjun's Ball Bearing Weapon 10% faster run/walk 3% Deadly Strike 5 to Dexterity 50 to Maximum Stamina
Larzuk's Round Shot Weapon 2% Chance of Crushing Blow Adds Strength Bonus to Damage +10 to Strength +25% Enhanced Damage
Nor Tiraj's Flaming Sphere Weapon Fire Resist +10% +5% to Fire Spell Damage Adds 25-50 Fire Damage 1% Chance to cast level 30 Flamefront when Attacked
The Demon Core Weapon +4% to Poison Spell Damage +4% to Fire Spell Damage 1% Chance to cast level 17 Gamma Field when you Kill an Enemy 1% Chance to cast level 17 Apocalypse when you Kill an Enemy
Uldyssian's Spirit Weapon +2% to Spell Damage +25% Damage to Demons +5 Energy Factor to Spell Damage +5 Strength Factor to Spell Damage
Warbringer Weapon 1% chance to cast level 5 arrow on striking +10 max damage
Relic Of Yaerius Ring/Amulet 15% damage to undead 10 to Maximum Damage Regenerate Life *10 5 to life after each kill
Monsterball Ring/Amulet 5% bonus to summoned minion damage 5% bonus to summoned minion life 2% bonus to summoned minion resistances 1 to Summon Shock Beast
Kara's Trinket Ring/Amulet 3% faster cast rate 10% bonus to summoned minion damage 5% bonus to summoned minion life 5% bonus to summoned minion resistances
Heart of Frost Ring/Amulet +1 to Elemental Guide (Ice Elementals only) +3% to Cold Spell Damage +3% Bonus to Summoned Minion Damage Enhanced Weapon Damage +10%
The Endless Light Ring/Amulet +100 Defense Total Character Defense Plus 3% -3% to All Enemy Resistances
The Perfect Sphere Ring/Amulet +1% to Maximum Fire Resist +1% to Maximum Cold Resist +1% to Maximum Lightning Resist
Explorers Globe Ring/Amulet -1% to +2% to Energy -1% to +2% to Strength -1% to +2% to Dexterity -1% to +2% to Vitality
Apple of Discord Item 1% to cast level 13 Dire Charm on attack 20 to Life 20 to Mana
Marksman's Eye Item 5% increased attack speed 5 to Minimum Damage 10% bonus to attack rating 3% bonus to Dexterity
Farnham's Lost Marble Item 10 life on striking in melee 10 mana on striking in melee Random run/walk speed
Zayl's Soul Orb Item Half Freeze Duration +25 to Mana 1% Reanimate As: Flying Scimitar
Eye of Malic Item Adds 15-30 Cold Damage Adds 15-30 Fire Damage 1% Chance to cast level 14 Frozen Soul on Attack 1% Chance to cast level 14 Bloodstar on Attack

Signets[]

There are 5 types of signets in Median that can be used. The first type is called a Signet of Experience gives a small bit of experience when used. The second type is called a Greater Signet of Experience gives a larger amount of experience to the user. Both types can be found from monster drops with the Greater Signet being much rarer. The third signet is a signet of skill. They give a free skill point to the user. They can only be made by transmuting a set of seven dogmas dropped by the act bosses in Terror and Destruction. The combination of dogmas is as follows: 1 from each act boss and an additional 2 from the same prime evil. Each character can only use three signets of skill. The fourth is called a Signet of Learning. They give a free stat point to the user. These can only be made by disenchanting sets using a mana potion. Each character can only use 500 signets of learning. The last is the Signet of Gold which grants players a varying amount of gold directly into their inventory. These, like the signets of experience, drop randomly from monsters.

Arcane Shards and Arcane Crystals[]

These two items have many uses such as upgrading items to the next tier, making tiered items unique, and blessing sacred items. To make an arcane shard, cube a unique item of any type except charm with a mana potion. To make an arcane crystal, cube 5 arcane shards together.

Veteran Tokens (Eyes)[]

Veteran Tokens are, as you would expect, dropped by veteran monsters. These monsters spawn near the end of each act in Terror and Destruction difficulty. They are indicated by a dark green name and are more difficult than Elite monsters. Each type of monster spawns in a specific region, but they may not spawn at all.

Name Location
Act 1 Clawstorm Terror Barracks, Jail Level 1-3
Act 2 Fairy Witch Canyon of the Magi
Act 3 Glowing Blob Travincal, Durance of Hate Level 1-2
Act 4 Landmass City of the Damned, River of Flame, Chaos Sanctuary
Act 5 Bane Hunter Worldstone Keep Level 1-3

Cube your Class Charm with one of each token to recieve the following bonuses:

+1 to [Your class] Skill Levels
+20% to Experience Gained

Dogmas[]

While playing Terror or Destruction difficulty the five act bosses will drop a Dogma referring to the type of lord they represent. For example, Diablo is the Lord of Terror and thus drops a Dogma of Terror.

Andariel Dogma of Suffering
Duriel Dogma of Pain
Mephisto Dogma of Hatred
Diablo Dogma of Terror
Baal Dogma of Destruction

Cube one of each dogma, and two additional Dogmas of Hatred, Terror or Destruction to create a Signet of skill. Note the additional two dogmas must be the same, and they do not include the original 5 for each boss.


An example of a correct combination would be:

Class Charm, Suffering, Pain, Hatred, Terror, Destruction, Terror, Terror


This will add one bonus skill point, and can be used up to three times.


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