Crusader

From Diablo Wiki
Jump to: navigation, search

This Diablo III article is a stub. You can help Diablo Wiki by expanding it.

The Crusader is a new class added to Diablo III In the Reaper of Souls Expansion Pack. They are unbending champions of faith and law. These living fortresses use impenetrable plate and towering shields to wade through scores of foes, leaving demonic bodies smoldering in their wake.

The thick of battle is unforgiving, but crusaders rush in without hesitation, relying on holy magic and heavy armor to guarantee victory. Well-trained crusaders are adept at deflecting attacks entirely, often shrugging off massive blows that would fell lesser combatants. If pressed, they can sacrifice speed and mobility for pure staying power.

Bone-crunching flails and wicked shields are perfect for melee, but crusaders are hardly limited to extinguishing evil at close range. When one of these divinely empowered warriors joins battle, blazing fire and blinding light follow, smiting entire packs of enemies who dare to resist judgment.

Skills[edit | edit source]

Active skills[edit | edit source]

Passive skills[edit | edit source]

Resource system[edit | edit source]

Crusaders dominate battlefields through sheer purpose. The support of the heavenly Light and the sanctity of their quest lend Wrath to a crusader’s punishing attacks.

As crusaders prepare for combat, their Wrath simmers, increasing slowly but steadily. When they cut down their foes, it boils over. A crusader overfull with Wrath is a dangerous adversary indeed: blessed with iron skin; swathed in scourging flames; blasting foes apart with bolts of radiant light, and springing back to life after defeat.

Resourceful crusaders find means beyond dispatching enemies to fuel their Wrath. Their many skills allow them to recover spent resources through blocking attacks, suffering serious injuries, or when they’re encircled by snarling demons.

Lore[edit | edit source]

The leaders of the harmonious Zakarum religion once strove to imprison Mephisto, Lord of Hatred, beneath Travincal temple, preventing him from ever twisting the hearts of humanity again.

They failed.

It was not the first time Zakarum had lapsed; 200 years prior, the cleric Akkhan noticed corruption at the heart of his faith, and sent his acolytes on a far-ranging quest to cleanse it. Akkhan’s “crusaders” were young recruits, chosen for honor and goodness, trained in weaponry and flesh-scouring magics, though their most important quality was unwavering devotion to duty.

Today, the crusaders’ focused quest for purity has broadened. Flimsy “containment” gives evil many opportunities to thrive, and wandering crusaders – often master and apprentice pairs – regularly strike down Sanctuary’s demons. Some fight out of righteousness; others in the hopes that their victories may make corrupt Zakarum whole again. When a crusader's master dies, their student takes up their weapons and their identity…and the crusade continues, even beyond death.

Development[edit | edit source]

Media[edit | edit source]

Concept Art[edit | edit source]

Screenshots[edit | edit source]

Act 1 Exterior

Act 1 Interior

Act 2 Exterior

Act 2 Interior


External links[edit | edit source]

References[edit | edit source]