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Corpse Explosion (Diablo II)

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Corpse Explosion Tab.png
Corpse Explosion Icon.png Corpse Explosion
The targeted corpse explodes, damaging all nearby enemies.
Class: Necromancer
Skill Tree: Poison And Bone Skills
Required Level: 6
Damage Type: 50% Physical damage and 50% Fire damage
Cast Delay: -
Active
Prerequisites: Teeth (1)
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 15 16 17 18 19 20 21 22 23 24
Damage {{{Damage1}}} {{{Damage2}}} {{{Damage3}}} {{{Damage4}}} {{{Damage5}}} {{{Damage6}}} {{{Damage7}}} {{{Damage8}}} {{{Damage9}}} {{{Damage10}}}
Radius (yards) 2.6 3 3.3 3.6 4 4.3 4.6 5 5.3 5.6
Damage of Corpse Hit Points 60-100% 60-100% 60-100% 60-100% 60-100% 60-100% 60-100% 60-100% 60-100% 60-100%
{{{Variable C}}} {{{C1}}} {{{C2}}} {{{C3}}} {{{C4}}} {{{C5}}} {{{C6}}} {{{C7}}} {{{C8}}} {{{C9}}} {{{C10}}}
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 25 26 27 28 29 30 31 32 33 34
Damage {{{Damage11}}} {{{Damage12}}} {{{Damage13}}} {{{Damage14}}} {{{Damage15}}} {{{Damage16}}} {{{Damage17}}} {{{Damage18}}} {{{Damage19}}} {{{Damage20}}}
Radius (yards) 6 6.3 6.6 7 7.3 7.6 8 8.3 8.6 9
Damage of Corpse Hit Points 60-100% 60-100% 60-100% 60-100% 60-100% 60-100% 60-100% 60-100% 60-100% 60-100%
{{{Variable C}}} {{{C11}}} {{{C12}}} {{{C13}}} {{{C14}}} {{{C15}}} {{{C16}}} {{{C17}}} {{{C18}}} {{{C19}}} {{{C20}}}
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
No synergies
{{{Synergy2}}} {{{Synergy Effect2}}}
{{{Synergy3}}} {{{Synergy Effect3}}}
{{{Synergy4}}} {{{Synergy Effect4}}}
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

[edit] Description

Corpse Explosion does 50% Physical damage and 50% Fire damage. Monsters that are resistant to Fire will take less damage, and the same applies to monster with Physical resistance.

Corpse Explosion is a very useful skill for the necromancer. Since the damage autmoatically scales with the difficulty (higher level monster means more hit points and more damage). This ensures that Corpse Explosion is always a viable skill to use no matter the situation. The benefit of putting points into this skill is the added range. The first point only gives a measly 2.6 yard radius, which can be hard to use effectively; most monsters will probably be outside of the range of such an explosion in a battle. As more points are invested, either through hard points or those of + skill items, the range increases, and eventually it can get so large it effectively covers the entire screen, making it a deadly weapon. With just one corpse, the Necromancer can use that corpse to kill other enemies, which in turn generates more corpses to explode. In most cases only two or three bodies are required to instantly wipe out any monster group.

[edit] Lore

Every corpse created as a result of a violent death carries with it the anguish of its final moments. With this spell the Necromancer is able to call upon those energies and focus them into a single violent force. This force then expels itself from the carcass with such power that it causes a dramatic explosion.[1]

[edit] References

  1. Diablo II Manual, page 73. Blizzard Entertainment, 2000.