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Charms (Diablo II)

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Charms, introduced in , provide bonuses to the player simply by being kept in the inventory. Charms kept in the stash or in the will not convey their bonuses to the player. Charms, like and , cannot spawn as normal, but always appear as either or . There are no , , or Charms in regular , though they may well appear in . Charms come in three different sizes: Small, Large, and Grand. There are several different designs that each size of Charm can spawn with, though a Charm's artwork has no impact on its stats.

[] Grand Charms

Grand Charms take up a 1x3 space in the player's inventory. Charms that add to a player's skill trees (known as "Skillers") are by far the most popular variety of Grand Charm, especially when coupled with a useful suffix, such as those that add Life. The unique Grand Charm, , is popular amongst characters, but has little use for other players.


[] Large Charms

Large Charms take up a 1x2 space in the player's inventory. Although they can spawn with most of the same bonuses as the other Charm sizes, Large Charms are generally not heavily sought after due to their inability to fit into an inventory filled with Skillers. The unique Large Charm, is a notable exception. This item is an excellent possession for any character, regardless of . The Hellfire Torch can only be obtained by completing the .


[] Small Charms

Small Charms take up only a single space of the player's inventory. For this reason, Small Charms that spawn with certain affixes, such as Life, Resistances, Max Damage/Attack Rating, Poison Damage, and Magic Find, are incredibly popular to stockpile. Like the Hellfire Torch, the unique Small Charm, , is highly sought after by all high-end characters. In addition to its other amazing stats, this item is one of only two items in the game that provide an boost to their possessor. The Annihilus Charm can only be obtained by defeating in Hell difficulty.