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Blood Items (Diablo II)

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Blood items are created through the Horadric Cube. They all provide the player with Life Steal, and add a small amount of life.

While Blood items naturally cannot compare to high level unique items, they can be quite useful. Extra life and lifesteal is quite useful, even after Normal difficulty.

File:Example.jpg== Items ==

Blood Helm
Helm (Diablo II).gif
Magic Helm/Casque/Armet
Ral Rune • Perfect Ruby • Any Jewel


+5-10% Deadly Strike (varies)
1-3% Life Stolen per Hit (varies)
+10-20 Life (varies)

Blood Weapon
War Axe (Diablo II).gif
Magic Axe • Ort Rune
Perfect Ruby • Any Jewel


+35-60% Enhanced Damage (varies)
1-4% Life Stolen per Hit (varies)
+10-20 Life (varies)

Blood Armor
Plate Mail (Diablo II).gif
Magic Plate Mail/Templar Coat/Hellforge Plate
Thul Rune • Perfect Ruby • Any Jewel


+1-3 Life per Demon Kill (varies)
1-3% Life Stolen per Hit (varies)
+10-20 Life (varies)

Blood Shield
Spiked Shield (Diablo II).gif
Magic Spiked Shield/Barbed Shield/Blade Barrier
Ith Rune • Perfect Ruby • Any Jewel


Attacker Takes Damage of 4-7 (varies)
1-3% Life Stolen per Hit (varies)
+10-20 Life (varies)

Blood Gloves
Heavy Gloves (Diablo II).gif
Magic Heavy Gloves/Sharkskin Gloves/Vampirebone Gloves
Nef Rune • Perfect Ruby • Any Jewel


+5-10% Chance of Crushing Blow (varies)
1-3% Life Stolen per Hit (varies)
+10-20 Life (varies)

Blood Belt
Belt (Diablo II).gif
Magic Belt/Mesh Belt/Mithril Coil
Tal Rune • Perfect Ruby • Any Jewel


+5-10% Chance of Open Wounds (varies)
1-3% Life Stolen per Hit (varies)
+10-20 Life (varies)

Blood Boots
Light Plated Boots (Diablo II).gif
Magic Light Plated Boots/Battle Boots/Mirrored Boots
Eth Rune • Perfect Ruby • Any Jewel


Replenish Life +5-10 (varies)
1-3% Life Stolen per Hit (varies)
+10-20 Life (varies)

Blood Amulet
Amulet 3 (Diablo II).gif
Magic Amulet • Amn Rune
Perfect Ruby • Any Jewel


+5-10% Faster Run/Walk (varies)
1-4% Life Stolen per Hit (varies)
+10-20 Life (varies)

Blood Ring
Ring 3 (Diablo II).gif
Magic Ring • Sol Rune
Perfect Ruby • Any Jewel


+1-5 to Strength (varies)
1-3% Life Stolen per Hit (varies)
+10-20 Life (varies)