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Barbarian/Skill Progression

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Skill progression is simply unlocking greater active and passive skills as a character levels. All characters receive at least one skill unlock per level with the first rune skill at level 9. Passive skills (italicized in the table) are first unlocked at level 10. The final active skill is unlocked at level 30 and the final passive skill at level 60 for .


LevelSkillsDescription
1 Brutally smash an enemy for 150% weapon damage with a 20% chance to Knockback.
2 Call forth a massive hammer to smash enemies directly in front of you for 200% weapon damage. Hammer of the Ancients has a 5% increased Critical Hit Chance.
3 Swing your weapon in a wide arc to deal 120% weapon damage to all enemies caught in the swing.
4 Smash the ground, stunning all enemies within 12 yards for 4 seconds.
5 A sweeping strike causes all nearby enemies to Bleed for 210% weapon damage as Physical over 3 seconds.
6 Instead of Knockback, each hit has a 35% chance to Stun the target for 1.5 seconds.
7 Create a shockwave that deals 155% weapon damage to all enemies within 22 yards in front of you.
8 Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
9 Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Throw a spear to pull an enemy back to you, briefly slowing the target's movement by 60% and dealing 185% weapon damage.
10 Increases the chance of finding a health globe by 25% and you gain 100% additional Life from health globes.
Many skills and runes rely on Critical Hits to trigger their effects.
11 Increase the range of Rend to hit all enemies within 17 yards.
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
12 Enemies in the area have their movement speed slowed by 60% for 3 seconds after they recover from being stunned.
Slam the ground and cause a wave of destruction that deals 155% weapon damage and Knockback to targets in a 45 yard arc.
13 Add 2 reverberations that cause 22% weapon damage per strike. Removes the chance for Knockback.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Your Armor is increased by 100% of your Vitality.
14 Gain 300% additional Armor for 4 seconds after landing.
Hurl a throwing weapon at an enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 2 seconds.
15 Strike a smaller area for 270% weapon damage.
Throw 3 spears. Each spear will pull back the enemy that it hits.
16 Increase movement speed by 40% for 3 seconds.
Gain a bonus based on the weapon type of your main hand weapon:Swords/Daggers: 15% increased damageMaces/Axes: 10% Critical Hit ChancePolearms/Spears: 10% attack speedMighty Weapons: 3 Fury per hit
17 Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.
18 Generate 3 additional Fury per enemy hit.
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Add a 70% chance of stunning enemies for 1.5 seconds.
19 Gain 9% of the damage done by Rend as Life.
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
20 Deliver multiple attacks to everything in your path for 110% weapon damage.
You inflict an additional 25% damage while at maximum Fury.
Your shouts are: Battle Rage Threatening Shout War Cry
21 Jump into the air with such great force that enemies within 8 yards of the origin of the jump are also slowed by 60% for 3 seconds.
Increase thrown weapon damage to 130% weapon damage.
Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.
22 Killing an enemy with Frenzy heals you for 8% of your maximum Life over 6 seconds.
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 30 seconds.
Reduces all damage taken by 65% for 5 seconds.
23 Increases Fury gained to 30.
Increases Dodge Chance by 12% while sprinting.
Affected enemies also have their movement speed reduced by 30%.
24 Secondary tremors follow your movement and inflict 65% weapon damage as Fire.
Generate harsh tornadoes that inflict 40% weapon damage to enemies in their path.
Gain 3% of all damage done as Life.
25 Increase damage to 202% weapon damage and increases Knockback distance by 100%.
After using Revenge, your Critical Hit Chance is increased by 10% for 12 seconds.
Cause the weapon to ricochet and hit up to 3 targets within 20 yards of each other.
Talic wields a sword and shield and uses the Whirlwind skill. Korlic wields a massive polearm and uses the Cleave skill. Madawc dual-wields axes and uses the Weapon Throw skill.
26 Increases the damage of your skills by 6% for 5 seconds after using Bash. This effect stacks up to 3 times.
Increase damage bonus to 30%.
When activated, Knockback all enemies within 12 yards and deal 50% weapon damage to them.
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
27 Create a tremor at the point of impact for 2 seconds that slows the movement speed of enemies by 60%.
Increase damage at the destination to 283% weapon damage.
Fury is used to fuel your most powerful attacks.
28 Enemies in the area also take 76% weapon damage.
Affected enemies also have their attack speed reduced by 15% for 5 seconds.
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
29 Tornadoes rage in your wake, each one inflicting 60% weapon damage.
Creates an icy patch, causing Earthquake's damage to turn Cold and Slow the movement of enemies by 80%.
Allows you to move at your movement speed while using Whirlwind.
Throw up to 3 axes at nearby enemies which inflict 50% weapon damage each.
30 On Critical Hits, knock enemies back 9 yards and inflict 60% weapon damage to enemies where they land.
Critical Hit Chance: 10%Attack Speed: 25%Dodge Chance: 20%Movement Speed: 20%
Reduces all non-Physical damage by 20%. Whenever you take damage from a ranged or elemental attack, you have a chance to gain 3 Fury.
Increases Armor by 25%.Thorns damage dealt increased by 50%.
31 While under the effects of Battle Rage, Critical Hits have a chance to increase the duration of Battle Rage by 2 seconds.
Increases duration to 7 seconds.
The Ancients inflict 66% weapon damage with each attack and have 100% additional Armor.
32 Send enemies hurtling away from where you land.
Gain Life equal to 60% of the damage inflicted.
Increases the Armor bonus to 40%.
33 Increase damage to 271% weapon damage as Physical over 3 seconds.
Hurl a hammer with a 50% chance to Stun the target for 2 seconds.
Cooldown is reduced by 2 seconds for every target hit. This effect can reduce the cooldown by up to 10 seconds.
34 While under the effects of Frenzy, you gain 15% increased movement speed.
Your Critical Hit Chance is increased by 10% for 6 seconds.
35 The ground continues to shudder after the intitial strike, damaging enemies in the area for 30% weapon damage.
Increases Fury gained to 60.
Increases the damage of Ancient Spear and Weapon Throw by 10%. In addition, a Critical Hit with Ancient Spear resets the cooldown while Critical Hits with Weapon Throw have a chance to return 14 Fury.
36 Increase damage to 286% weapon damage.
While Ignore Pain is active, gain 20% of all damage dealt as Life.
Activating Wrath of the Berserker knocks back all enemies within 12 yards and deals 430% weapon damage to them.
37 Enemies are badly shaken and have a 15% chance to drop additional treasure.
Critical Hits restore 1.0% of your maximum Life.
Increase duration to 20 seconds.
38 Increases the movement speed bonus to 50% for 5 seconds.
Generate 8 additional Fury for each target hit while charging.
While under the effects of Battle Rage, Critical Hits have up to a 5% chance to cause enemies to drop additional health globes.
39 Whenever you kill an enemy with Hammer of the Ancients every other enemy within 10 yards is stunned for 3 seconds.
Pierce through multiple enemies in a straight line and drag them all back.
Removes the Fury cost and reduces the cooldown to 105 seconds.
40 Increase Fury gained to 30.
While active your damage is also increased by 100%.
While below 20% Life, all skills cost no Fury and all damage taken is reduced by 50%.
41 Knocks enemies back 24 yards whenever Revenge is used.
Increases maximum Life by 10% and regenerates 310 Life per second while affected by War Cry.
42 Aim for the head, gaining a 20% chance of causing your target to be Confused and attack other enemies for 6 seconds.
Reflect 30% of incoming melee damage for 4 seconds after Overpower is activated.
43 Affected enemies are also taunted to attack you for 3 seconds.
Extend the effect to nearby allies, reducing damage taken by 65% for 5 seconds.
44 Generate 6 additional Fury per attack.
Shockwaves burst forth from the ground increasing the radius of effect to 16 yards and pulling affected enemies towards you.
Gain 1 Fury for every enemy struck.
45 Increase bleeding duration to 5 seconds.
Korlic gains the skill Furious Charge which deals 200% of your weapon damage to all enemies in a line.
As long as there are 3 enemies within 8 yards, all of your damage is increased by 30%.
46 Slams through enemies, knocking them back and inflicting 25% weapon damage.
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
While Wrath of the Berserker is active, Critical Hits have a chance to cause an eruption of blood dealing 155% weapon damage to enemies within 15 yards.
47 Increase damage to 156% weapon damage.
Any targets who are critically hit by Furious Charge will be stunned for 2.5 seconds.
48 Reduce Fury cost to 15 Fury.
Generate 12 Fury for each enemy hit by Overpower.
49 Enemies hit with Ancient Spear are pulled in the opposite direction and damage is increased to 213% weapon damage.
War Cry also grants a 15% bonus to Dodge Chance.
50 Secondary tremors knock enemies back and inflict 65% weapon damage as Fire.
The duration of control impairing effects on you are reduced by 20%. In addition, whenever a Stun, Fear, Immobilize or Charm is cast on you, you have a chance to recover 15% of your maximum Life.
51 Add a 20% chance to call down a bolt of lightning from above, stunning your target for 1.5 seconds.
Madawc gains the skill Seismic Slam which deals 180% of your weapon damage to enemies in an arc.
52 Cause a shockwave that inflicts 38% weapon damage to enemies in a 26 yard line behind the targeted enemy.
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Increases bonus to Dodge Chance to 60%.
53 Critical Hits have a 10% chance to cause enemies to drop treasure or health globes.
Increase the movement speed of allies within 50 yards by 20% for 3 seconds.
54 Enemies are knocked back 9 yards and inflict 55% weapon damage to enemies in the landing area.
Expend all remaining Fury to throw a corpse which inflicts an additional 3% weapon damage for each point of Fury expended to all enemies within 12 yards of the target.
While under the effects of Battle Rage, Critical Hits have a chance to cause an explosion of blood dealing 20% of the damage done to all other nearby enemies.
55 Enemies cleaved have their movement speed reduced by 80% for 1 second.
You no longer degenerate Fury. Instead, you gain 1 Fury every 2 seconds.
56 Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 60% weapon damage as Physical over 3 seconds.
Project secondary tremors up to 12 yards ahead of you that inflict 65% weapon damage as Fire.
Regain 8% of your maximum Life for each target hit by Furious Charge.
57 Focus the seismic shockwaves along a narrow path to inflict 255% weapon damage to targets along a 42 yard path.
Enemies are severely demoralized. Each enemy has a 35% chance to flee for 2.5 seconds.
58 Reflects 50% of ignored damage back at the enemy.
Talic gains the skill Leap which deals 250% of your weapon damage to enemies in the area of the leap.
59 Each Frenzy effect also increases your damage by 4%.
Turns Whirlwind into a torrent of magma that inflicts 143% weapon damage as Fire.
Heal 8% of your maximum Life for every enemy hit.
60 Land with such force that enemies have a 100% chance to be stunned for 3 seconds.
All of your resistances are increased by 50% while affected by War Cry.
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
The cooldown on your Earthquake, Call of the Ancients, and Wrath of the Berserker skills is reduced by 30 seconds.