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Barbarian Male Barbarian Female
Were you looking for Barbarian (Diablo II), or Barbarian (Hellfire)?
Classes: Barbarian •  Crusader •  Demon Hunter •  Monk •  Necromancer •  Witch Doctor •  Wizard

"...Never before have I been struck with such dismay as when standing upon the ramparts of the ancient fortress of Bastion's Keep. I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of combat dwelling upon their sacred Mount Arreat." - Abd al-Hazir

The Barbarian is a true warrior. Using pure physical force as a means to destroy his enemies, the Barbarian is the culmination of centuries of inter-clan warfare and wilderness survival. Crushing his enemies with pure might, the Barbarian exemplifies close-quarters combat and is an unequaled master of arms, able to wield massive weapons to destroy his foes.

Active Skills[]

Active Skills
Bash Bash Requires Level 1 Generates 6   Cooldown: 0 seconds
Brutally smash an enemy for 150% weapon damage with a 20% chance to Knockback.
Hammer of the Ancients Hammer of the Ancients Requires Level 2 Costs 20   Cooldown: 0 seconds
Call forth a massive hammer to smash enemies directly in front of you for 200% weapon damage. Hammer of the Ancients has a 5% increased Critical Hit Chance.
Cleave Cleave Requires Level 3 Generates 5   Cooldown: 0 seconds
Swing your weapon in a wide arc to deal 120% weapon damage to all enemies caught in the swing.
Ground Stomp Ground Stomp Requires Level 4 Generates 15   Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Rend Rend Requires Level 5 Costs 20   Cooldown: 0 seconds
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Leap Leap Requires Level 8 Generates 15   Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Overpower Overpower Requires Level 26   Cooldown: 15 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Frenzy Frenzy Requires Level 11 Generates 3   Cooldown: 0 seconds
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Seismic Slam Seismic Slam Requires Level 12 Costs 30   Cooldown: 0 seconds
Slam the ground and cause a wave of destruction that deals 155% weapon damage and Knockback to targets in a 45 yard arc.
Revenge Revenge Requires Level 13   Cooldown: 0 seconds
Revenge has a 15% chance to become active each time you are hit.

Inflict 220% weapon damage to all nearby enemies. You heal 5% of your maximum Life for each enemy hit.
Threatening Shout Threatening Shout Requires Level 17 Generates 15   Cooldown: 15 seconds
Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.
Sprint Sprint Requires Level 16 Costs 20   Cooldown: 0 seconds
Increase movement speed by 40% for 3 seconds.
Weapon Throw Weapon Throw Requires Level 14 Costs 10   Cooldown: 0 seconds
Hurl a throwing weapon at an enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 2 seconds.
Earthquake Earthquake Requires Level 19 Costs 50   Cooldown: 120 seconds
Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Whirlwind Whirlwind Requires Level 20 Costs 16   Cooldown: 0 seconds
Deliver multiple attacks to everything in your path for 110% weapon damage.
Furious Charge Furious Charge Requires Level 21 Generates 15   Cooldown: 10 seconds
Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.
Ignore Pain Ignore Pain Requires Level 22   Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Battle Rage Battle Rage Requires Level 22 Costs 20   Cooldown: 0 seconds
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 30 seconds.
Call of the Ancients Call of the Ancients Requires Level 25 Costs 50   Cooldown: 120 seconds
Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 15 seconds. Each deals 60% weapon damage per swing in addition to bonus abilities.

  • Talic wields a sword and shield and uses the Whirlwind skill.
  • Korlic wields a massive polearm and uses the Cleave skill.
  • Madawc dual-wields axes and uses the Weapon Throw skill.
Ancient Spear Ancient Spear Requires Level 9 Generates 15   Cooldown: 10 seconds
Throw a spear to pull an enemy back to you, briefly slowing the target's movement by 60% and dealing 185% weapon damage.
War Cry War Cry Requires Level 28 Generates 30   Cooldown: 30 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Wrath of the Berserker Wrath of the Berserker Requires Level 30 Costs 50   Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.

  • Critical Hit Chance: 10%
  • Attack Speed: 25%
  • Dodge Chance: 20%
  • Movement Speed: 20%
Avalanche Avalanche Requires Level 61   Cooldown: 30 seconds
Cause a massive avalanche of rocks to fall on an area dealing 2400% weapon damage to all enemies caught in its path.

Cooldown is reduced by 1 second for every 25 Fury you spend.


Passive Skills[]

Data:Spells/Earthen MightData:Spells/Sword and BoardData:Spells/Rampage
Passive Skills
Pound of Flesh Pound of Flesh Requires Level 10   Increases the chance of finding a health globe by 25% and you gain 100% additional Life from health globes.
Increases the chance of finding a health globe by 25% and you gain 100% additional Life from health globes.
Ruthless Ruthless Requires Level 10   Critical Hit Chance increased by 5%. Critical Hit Damage increased by 50%.

Many skills and runes rely on Critical Hits to trigger their effects.
Critical Hit Chance increased by 5%. Critical Hit Damage increased by 50%.

Many skills and runes rely on Critical Hits to trigger their effects.
Nerves Of Steel Nerves Of Steel Requires Level 13   Your Armor is increased by 100% of your Vitality.
Your Armor is increased by 100% of your Vitality.
Weapons Master Weapons Master Requires Level 16   Gain a bonus based on the weapon type of your main hand weapon:
  • Swords/Daggers: 15% increased damage
  • Maces/Axes: 10% Critical Hit Chance
  • Polearms/Spears: 10% attack speed
  • Mighty Weapons: 3 Fury per hit
Gain a bonus based on the weapon type of your main hand weapon:
  • Swords/Daggers: 15% increased damage
  • Maces/Axes: 10% Critical Hit Chance
  • Polearms/Spears: 10% attack speed
  • Mighty Weapons: 3 Fury per hit
Berserker Rage Berserker Rage Requires Level 20   You inflict an additional 25% damage while at maximum Fury.
You inflict an additional 25% damage while at maximum Fury.
Inspiring Presence Inspiring Presence Requires Level 20   The duration of your shouts is doubled. After using a shout you regenerate 1% of your maximum Life per second for 60 seconds.
The duration of your shouts is doubled. After using a shout you regenerate 1% of your maximum Life per second for 60 seconds.
Bloodthirst Bloodthirst Requires Level 24   Gain 3% of all damage done as Life.
Gain 3% of all damage done as Life.
Animosity Animosity Requires Level 27   Increases Fury generation by 10% and maximum Fury is increased by 20.

Fury is used to fuel your most powerful attacks.
Increases Fury generation by 10% and maximum Fury is increased by 20.

Fury is used to fuel your most powerful attacks.
Superstition Superstition Requires Level 30   Reduces all non-Physical damage by 20%. Whenever you take damage from a ranged or elemental attack, you have a chance to gain 3 Fury.
Reduces all non-Physical damage by 20%. Whenever you take damage from a ranged or elemental attack, you have a chance to gain 3 Fury.
Tough as Nails Tough as Nails Requires Level 30   Increases Armor by 25%.
Thorns damage dealt increased by 50%.
Increases Armor by 25%.
Thorns damage dealt increased by 50%.
No Escape No Escape Requires Level 35   Increases the damage of Ancient Spear and Weapon Throw by 10%. In addition, a Critical Hit with Ancient Spear resets the cooldown while Critical Hits with Weapon Throw have a chance to return 14 Fury.
Increases the damage of Ancient Spear and Weapon Throw by 10%. In addition, a Critical Hit with Ancient Spear resets the cooldown while Critical Hits with Weapon Throw have a chance to return 14 Fury.
Relentless Relentless Requires Level 40   While below 20% Life, all skills cost no Fury and all damage taken is reduced by 50%.
While below 20% Life, all skills cost no Fury and all damage taken is reduced by 50%.
Brawler Brawler Requires Level 45   As long as there are 3 enemies within 8 yards, all of your damage is increased by 30%.
As long as there are 3 enemies within 8 yards, all of your damage is increased by 30%.
Juggernaut Juggernaut Requires Level 50   The duration of control impairing effects on you are reduced by 20%. In addition, whenever a Stun, Fear, Immobilize or Charm is cast on you, you have a chance to recover 15% of your maximum Life.
The duration of control impairing effects on you are reduced by 20%. In addition, whenever a Stun, Fear, Immobilize or Charm is cast on you, you have a chance to recover 15% of your maximum Life.
Unforgiving Unforgiving Requires Level 55   You no longer degenerate Fury. Instead, you gain 1 Fury every 2 seconds.
You no longer degenerate Fury. Instead, you gain 1 Fury every 2 seconds.
Boon of Bul-Kathos Boon of Bul-Kathos Requires Level 60   The cooldown on your Earthquake, Call of the Ancients, and Wrath of the Berserker skills is reduced by 30 seconds.
The cooldown on your Earthquake, Call of the Ancients, and Wrath of the Berserker skills is reduced by 30 seconds.


Resource system[]

Fury orb in the Barbarian UI
  • Fury: A Barbarian's Fury orb will start empty. Any damage the barbarian does or takes generates fury, which in turn can be used to cast Barbarian skills. There will be some skills that require no fury or actually generate fury, so the Barbarian can still attack at the beginning of the fight. The Barbarian also gains Fury when attacking the environment such as barrels with skills generating Fury.[1] If you stop fighting, after a short grace period, your fury will slowly recede.[2]

Lore[]

Female Barb

Concept art of the female Barb

After the destruction of the Worldstone, the noble Barbarian race suffered a loss to their morale; their very purpose for living was stripped from them. Looking to reclaim their glory and hopes for a warrior's death, the Barbarians have left the destroyed Mount Arreat to reclaim their pride and respect.

  • The Barbarian is the only class known to have differing lore between the male and female.

"In my journey to catalogue the various denizens, civilizations, and fauna of our world, I have traveled far and wide, but never before have I been struck with such dismay as when standing upon the ramparts of the ancient fortress of Bastion's Keep. I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of combat dwelling upon their sacred Mount Arreat.



Instead, I stand here looking at a mountain that has been torn asunder by some extraordinary force. The sight, I must confess, is incomprehensible. Yet what I see before me cannot be denied.



What truly happened here? Where are those majestic warriors of old? Though they were once misunderstood as simple, bloodthirsty invaders, the long and noble history of these proud people is now rightly acknowledged. And therein lies the greater tragedy here, for those of us familiar with the nobility of the barbarians remember too what they call their "vigil", the concept that lay at the very heart of their culture. The barbarians consider it their sworn duty to protect Mount Arreat and the mysterious object within. They believe that if they fail to uphold their duty to the great mount, or are not given a proper burial upon its slopes, they will be denied a true warrior's death, and their spirits shall roam the land without honor for all eternity.



If there are any barbarians left alive, they must truly be without hope. Perhaps this is the genesis of the rumors of monstrous things reported to resemble the barbarians in size and ferocity, but that are in reality nothing more than unreasoning, inhuman beasts. Could the destruction of not only their home but also their very beliefs have actually brought this magnificent race so low? - Abd al-Hazir"

Children of Bul-Kathos[]

Steeped in mystery and tradition, these people refer to themselves as the "Children of Bul-Kathos," the great and ancient king. To better protect their lands from outside forces, they adopted a nomadic lifestyle, frequently moving within the confines of the Steppes and maintaining few permanent settlements. Isolating themselves from the world outside their territories, they eschew the use of magics and complex machinery, as they believe these things can only weaken their resolve developed over so many years.

The Children of Bul-Kathos have developed a kinship with the land and have learned to harness the primal energies within nature to enhance their own substantial physical prowess. It is because of this, together with their freedom from the trappings of the outside world, that the Western Kingdoms have historically referred to these tribes as "Barbarians," an epithet that belies the rich cultural and spiritual history these people truly possess. Although some trade with these curious bands of nomads, they do so only along the outermost borders of their lands. All intrusions into the territory surrounding Mount Arreat are forbidden, and warriors from the northern tribes are quick to thwart any incursions. Every foreign attempt at conquest has been met with fierce and decisive resistance.

An account of one skirmish recounts how hordes of Barbarian tribesmen silently appeared where none had been but moments before. Their bodies painted in mysterious designs and their faces howling as they charged like the fierce mountain winds, the tribesmen descended on the invaders. Fully half of the trespassing army immediately dropped their weapons and fled, the remainder were set upon by the Northmen with fervor that none of the battle-hardened invaders had ever witnessed. No mercy was asked and none was given, but in the end, when the outlanders sounded a full retreat, no chase was given either… at least none that could be observed.

Since news of Diablo's re-emergence has spread, a small number of Barbarian warriors have begun roving the lands outside the Steppes, prepared for war and seeking information regarding the recent activities of the Prime Evils.

Renowned for their awesome combat prowess as well as their arrogant demeanor, the Barbarians appear to be perpetually girt for battle. Through harsh conditioning, the Barbarians excel in physical combat and tremendous feats of strength. They derive their power chiefly through intense physical training, but they also tap primal energies from the living world around them. They can manifest these or add to their already considerable catalogue of superhuman feats of strength and power.[3]

Development[]

The Barbarian was first announced at the 2008 WWI, when Diablo III itself was revealed. Shown in the very first gameplay video for the game, this familiar Hero sparked nostalgia in many fans. However, the original concept of the Barbarian was not the returning Hero from Diablo II. Blizzard had originally designed D3's Barbarian as new and unique character to the franchise. However, while developing him, they found that he had too much in common with the older version. Choosing to stick with their development of the class, they opted to change the concept instead, making the Barbarian the only character to return as a playable class.

Another change that occurred during the development of the Barbarian was the switching of his resource from Mana to Fury. The development team thought that a resource which was obtained by being in the thick of the battle fit the Barbarian much better than Mana. While the specific mechanics of gaining Fury - hitting and being hit in battle - has not changed, the resource UI has undergone significant iteration, starting as a three-ball system, eventually changing to a ring, and, currently, to a pool.

  • Although it is not confirmed yet, it seems that David Jean Thomas is returning as the voice of the Barbarian from Diablo II. The voice is very reminiscent of that in Diablo II.

Media[]

Concept Art[]

Screenshots[]

Act 1 Exterior

Act 1 Interior

Act 2 Exterior

Act 2 Interior


Links[]

References[]


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