After Act I, the story of Diablo III takes players across the sea to the Borderlands.
Zones[]
Main Town[]
World[]
- Abandoned Cellar
- Alcarnus
- Alcarnus Cellar
- Ancient Path
- Ancient Waterway
- Archives of Zoltun Kulle
- Black Canyon Bridge
- Black Canyon Mines
- Blood Cellar
- Caldeum Bazaar
- Cave of Burrowing Horror
- Cave of the Betrayer
- Chamber of the Lost Idol
- City of Caldeum
- Command Post
- Dahlgur Oasis
- Deserted Cellar
- Desolate Sands
- Eastern Channel
- Eastern Flow Control
- Flooded Causeway
- Flooded Cave
- Fuad's Cellar
- Hadi's Claim Mine
- Hidden Aqueducts
- Hidden Camp
- Hidden Conclave
- Howling Plateau
- Imperial Palace
- Khasim Outpost
- Lair of the Witch
- Mysterious Cave
- Old Fisherman's Cellar
- Palace Gates
- Path to the Oasis
- Ransacked Cellar
- Realm of Shadow
- Road to Alcarnus
- Rotting Cellar
- Ruined Cistern
- Sandy Cellar
- Searing Sands Inn
- Secret Altar
- Sewers of Caldeum
- Shrouded Moors
- Sirocco Caverns
- Soulstone Chamber
- Stinging Winds
- Storage Cellar
- Sundered Canyon
- Swampy cellar
- Swampy Cellar
- Temple of the Firstborn Level 1
- The Crumbling Vault
- The Forgotten Ruins
- The Lost Caravan
- The Ruins
- The Storm Halls
- The Terminus
- The Unknown Depths
- The Wretched Pit
- Tomb of Khan Dakab
- Tomb of Sardar
- Town Cellar
- Tunnels of the Rockworm
- Vault of the Assassin
- Vile Cavern
- Waterlogged Passage
- Western Channel
- Western Flow Control
- Abandoned Cellar
- Alcarnus
- Alcarnus Cellar
- Ancient Path
- Ancient Waterway
- Archives of Zoltun Kulle
- Black Canyon Bridge
- Black Canyon Mines
- Blood Cellar
- Caldeum Bazaar
- Cave of Burrowing Horror
- Cave of the Betrayer
- Chamber of the Lost Idol
- City of Caldeum
- Command Post
- Dahlgur Oasis
- Deserted Cellar
- Desolate Sands
- Eastern Channel
- Eastern Flow Control
- Flooded Causeway
- Flooded Cave
- Fuad's Cellar
- Hadi's Claim Mine
- Hidden Aqueducts
- Hidden Camp
- Hidden Conclave
- Howling Plateau
- Imperial Palace
- Khasim Outpost
- Lair of the Witch
- Mysterious Cave
- Old Fisherman's Cellar
- Palace Gates
- Path to the Oasis
- Ransacked Cellar
- Realm of Shadow
- Road to Alcarnus
- Rotting Cellar
- Ruined Cistern
- Sandy Cellar
- Searing Sands Inn
- Secret Altar
- Sewers of Caldeum
- Shrouded Moors
- Sirocco Caverns
- Soulstone Chamber
- Stinging Winds
- Storage Cellar
- Sundered Canyon
- Swampy cellar
- Swampy Cellar
- Temple of the Firstborn Level 1
- The Crumbling Vault
- The Forgotten Ruins
- The Lost Caravan
- The Ruins
- The Storm Halls
- The Terminus
- The Unknown Depths
- The Wretched Pit
- Tomb of Khan Dakab
- Tomb of Sardar
- Town Cellar
- Tunnels of the Rockworm
- Vault of the Assassin
- Vile Cavern
- Waterlogged Passage
- Western Channel
- Western Flow Control
Bounties[]
The following bounties can be completed in Act II in Adventure Mode:
- Bounty: Clear the Flooded Cave
- Bounty: Kill Mage Lord Ghuyan
- Bounty: Kill Razormouth
- Bounty: Kill Vidian
- Bounty: Restless Sands
Rewards[]
Completing all bounties provides the following reward:
- 9,030 gold
- 1,350,000 XP
- Large Horadric Chest
BlizzCon 2011[]
During the Diablo Lore panel at BlizzCon 2011, three new areas were shown from Act II. All three of these areas are playable and play an important part in telling the story as we progress through this Act.[1]
Caldeum - Caldeum was the jewel of the East, and the trading center for all of Sanctuary. However, within the city there was turmoil, due to the Zakarum, rich merchants, and Wizards all vying for power over the city. Hakan eventually took rule and united the three groups to create the most prosperous city; however, his death left a son to young to rule the city. The Iron Wolves, lead by Asheara (from Diablo II), were hired to protect him until he was old enough to rule the city. The young ruler removed them and replaced them with his own Caldeum guards. Asheara is unsure of why he made this decision.
Dahlgur Oasis - This small paradise was the birth of Caldeum. A mysterious man rose from the waste and showed the original settlers this source of water which was used to help begin Caldeum. However, the story is said that this mysterious man disappeared back into the waste after showing them.
The Archives of Zoltun Kulle - Zoltun Kulle was one of the original members of the Horadrim who helped capture the Prime Evils the first time. However, he eventually became corrupt and evil. He was so strong that they could not kill him they cut him in half. They removed his head and buried it underground surrounded by magical runes. His body has sent into another dimension.
BlizzCon 2009 Demo[]
In the BlizzCon 2009 Demo, player starts in an area called Sundered Pass, and is tasked by the woman called Asheara (at this point, it is unknown if this is the same NPC from Diablo II) to reach the town called Alcarnus, which has apparently been desecrated by the Cultists. The player then sets off through several areas, of which some are the Stinging Winds and the Canyon Rim Mines. Some new monsters were revealed, like the Desert Dervish and the Desert Wasp. At the end of the Monk Reveal Trailer, the hero fought against a Morlu Caster, but this enemy did not appear in the Demo.